Effects of Thinking Style and Problem Difficulty on Students' Decision-Making Behavior in a Real Time Strategy Game

D. Wen, Dick Jen-Wei Chang
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引用次数: 1

Abstract

The purpose of this study is to explore the problem-solving processes, decision-making behaviors and tendencies of students facing different problem difficulty levels in strategy games. The problem difficulty in the strategy game as manipulated by two situational factors-information availability and resource advantages. Forty-five college and graduate student participated in the experiment. Quantitative data was measured to represent student's gaming performance, and qualitative data was collected to reveal the problem-solving process of students. Students' thinking style (liberal and conservative style), another variable related to students' problem solving tendencies and habits, served as a classification variable for students. Results indicated that, liberal style students have an "active-oriented" problem-solving style, whereas conservative students have a 'passive-oriented' problem-solving style. The two situational factors can be applied to construct a personalized game-based educational instrument to develop students' problem-solving skills by adjusting their difficulty level. Also, research findings on the two thinking styles in problem-solving processes will help support the development of a personalized and game based learning environment for strategic planning tanning. The results and implementation of this study are also discussed.
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思维方式和问题难度对学生实时策略游戏决策行为的影响
本研究旨在探讨策略游戏中不同难度学生的问题解决过程、决策行为和倾向。策略博弈中的问题难度受信息可得性和资源优势两种情境因素的影响。45名大学生和研究生参加了实验。通过测量定量数据来反映学生的游戏表现,通过收集定性数据来揭示学生的问题解决过程。学生的思维方式(自由和保守)是另一个与学生解决问题的倾向和习惯相关的变量,作为学生的分类变量。结果表明,自由型学生具有“主动导向”的问题解决风格,而保守型学生具有“被动导向”的问题解决风格。这两种情境因素可用于构建个性化的游戏化教学工具,通过调整难度来培养学生的问题解决能力。此外,关于解决问题过程中两种思维方式的研究结果将有助于支持个性化和基于游戏的战略规划学习环境的发展。最后讨论了本研究的结果和实施。
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