{"title":"Effects of Thinking Style and Problem Difficulty on Students' Decision-Making Behavior in a Real Time Strategy Game","authors":"D. Wen, Dick Jen-Wei Chang","doi":"10.1109/ICALT.2014.196","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to explore the problem-solving processes, decision-making behaviors and tendencies of students facing different problem difficulty levels in strategy games. The problem difficulty in the strategy game as manipulated by two situational factors-information availability and resource advantages. Forty-five college and graduate student participated in the experiment. Quantitative data was measured to represent student's gaming performance, and qualitative data was collected to reveal the problem-solving process of students. Students' thinking style (liberal and conservative style), another variable related to students' problem solving tendencies and habits, served as a classification variable for students. Results indicated that, liberal style students have an \"active-oriented\" problem-solving style, whereas conservative students have a 'passive-oriented' problem-solving style. The two situational factors can be applied to construct a personalized game-based educational instrument to develop students' problem-solving skills by adjusting their difficulty level. Also, research findings on the two thinking styles in problem-solving processes will help support the development of a personalized and game based learning environment for strategic planning tanning. The results and implementation of this study are also discussed.","PeriodicalId":268431,"journal":{"name":"2014 IEEE 14th International Conference on Advanced Learning Technologies","volume":"260 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 14th International Conference on Advanced Learning Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2014.196","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The purpose of this study is to explore the problem-solving processes, decision-making behaviors and tendencies of students facing different problem difficulty levels in strategy games. The problem difficulty in the strategy game as manipulated by two situational factors-information availability and resource advantages. Forty-five college and graduate student participated in the experiment. Quantitative data was measured to represent student's gaming performance, and qualitative data was collected to reveal the problem-solving process of students. Students' thinking style (liberal and conservative style), another variable related to students' problem solving tendencies and habits, served as a classification variable for students. Results indicated that, liberal style students have an "active-oriented" problem-solving style, whereas conservative students have a 'passive-oriented' problem-solving style. The two situational factors can be applied to construct a personalized game-based educational instrument to develop students' problem-solving skills by adjusting their difficulty level. Also, research findings on the two thinking styles in problem-solving processes will help support the development of a personalized and game based learning environment for strategic planning tanning. The results and implementation of this study are also discussed.