Overlapped Tiling for Fast Random Oblique Plane Access of 3D Object Datasets

Zihong Fan, Antonio Ortega, Cheng-hao Chien
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引用次数: 3

Abstract

Volume visualization with random data access poses significant challenges. While tiling techniques lead to simple implementations, they are not well suited for cases where the goal is to access arbitrarily located subdimensional datasets (e.g., being able to display an arbitrary 2D planar “cut” from a 3D volume). Significant effort has been devoted to volumetric data compression, with most techniques proposing to tile volumes into cuboid subvolumes to enable random access. In this paper we show that, in cases where subdimensional datasets are accessed, this leads to significant transmission inefficiency. As an alternative, we propose novel serverclient based data representation and retrieval methods which can be used for fast random access of oblique plane from 3D volume datasets. In this paper, 3D experiments are shown but the approach may be extended to higher dimensional datasets. We use multiple redundant tilings of the 3D object, where each tiling has a different orientation.We discuss the 3D rectangular tiling scheme and two main algorithm components of such 3D system, namely, (i) a search algorithm to determine which tiles should be retrieved for a given query and (ii) a mapping algorithm to enable efficient encoding without interpolation of rotated tiles. In exchange for increased server storage, we demonstrate that significant reductions in average transmission rate can be achieved relative to conventional cubic tiling techniques, e.g., nearly 40% reduction in average transmission rate for less than a factor of twenty overhead in storage before compression. Note that, as shown in our earlier work on the 2D case, the storage overhead will be lower after compression (e.g., in 2D the relative increase in storage in the compressed domain was at least a factor of two lower than in the uncompressed domain.)
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3D对象数据集快速随机斜平面存取的重叠平铺
具有随机数据访问的体可视化提出了重大挑战。虽然平铺技术带来了简单的实现,但它们并不适合于目标是访问任意位置的子维度数据集的情况(例如,能够从3D体中显示任意的2D平面“切割”)。在体积数据压缩方面已经投入了大量的努力,大多数技术都建议将体积平铺成长方体子体积,以实现随机访问。在本文中,我们表明,在访问子维度数据集的情况下,这会导致显著的传输效率低下。作为替代方案,我们提出了一种新的基于服务器客户端的数据表示和检索方法,可用于快速随机访问三维体数据集中的斜平面。本文给出了三维实验,但该方法可以扩展到高维数据集。我们使用3D对象的多个冗余平铺,其中每个平铺有不同的方向。我们讨论了三维矩形平铺方案和这种3D系统的两个主要算法组件,即(i)一个搜索算法,以确定在给定查询中应该检索哪些瓦片,(ii)一个映射算法,以实现有效的编码,而不需要旋转瓦片的插值。作为增加服务器存储的交换,我们证明了与传统的立方平铺技术相比,平均传输速率可以显著降低,例如,压缩前存储开销不到20%的情况下,平均传输速率降低了近40%。请注意,正如我们在2D情况下的早期工作中所示,压缩后的存储开销将更低(例如,在2D中,压缩域中的存储相对增加至少比未压缩域中低两倍)。
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