Replay-based strategy prediction and build order adaptation for StarCraft AI bots

Ho-Chul Cho, Kyung-Joong Kim, Sung-Bae Cho
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引用次数: 32

Abstract

StarCraft is a real-time strategy (RTS) game and the choice of strategy has big impact on the final results of the game. For human players, the most important thing in the game is to select the strategy in the early stage of the game. Also, it is important to recognize the opponent's strategy as quickly as possible. Because of the “fog-of-war” in the game, the player should send a scouting unit to opponent's hidden territory and the player predicts the types of strategy from the partially observed information. Usually, expert players are familiar with the relationships between two build orders and they can change the current build order if his choice is not strong to the opponent's strategy. However, players in AI competitions show quite different behaviors compared to the human leagues. For example, they usually have a pre-selected build order and rarely change their order during the game. In fact, the computer players have little interest in recognizing opponent's strategy and scouting units are used in a limited manner. The reason is that the implementation of scouting behavior and the change of build order from the scouting vision is not a trivial problem. In this paper, we propose to use replays to predict the strategy of players and make decision on the change of build orders. Experimental results on the public replay files show that the proposed method predicts opponent's strategy accurately and increases the chance of winning in the game.
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《星际争霸》AI机器人基于重玩的策略预测和构建顺序适应
《星际争霸》是一款即时战略(RTS)游戏,策略的选择对游戏的最终结果有很大的影响。对于人类玩家来说,游戏中最重要的事情是在游戏的早期阶段选择策略。同时,尽快识别对手的策略也很重要。由于游戏中的“战争迷雾”,玩家应该派遣一个侦察单位到对手的隐藏区域,玩家根据部分观察到的信息预测策略类型。通常情况下,专家级玩家熟悉两种构建顺序之间的关系,如果他的选择对对手的策略不利,他们可以改变当前的构建顺序。然而,人工智能比赛中的玩家表现出与人类比赛截然不同的行为。例如,它们通常有一个预先选择的建造顺序,在游戏过程中很少改变它们的顺序。事实上,电脑玩家对识别对手的策略几乎没有兴趣,侦察单位的使用也很有限。原因是,从侦察的角度来看,侦察行为的实现和构建顺序的改变并不是一个微不足道的问题。在本文中,我们建议使用重播来预测玩家的策略,并对建造顺序的变化做出决策。在公开重播文件上的实验结果表明,该方法能够准确预测对手的策略,提高了获胜的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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