Online Craftsman Ordering Application Development using Waterfall Methodology

Alfredo Lorentiar Santonanda, Ricky Nathaniel, Winata Liadylova Putra, Maria Susan Anggreainy, Muhammad Danaparamita, Andika Elok Amalia
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Abstract

Having a plan to build or renovate a house, besides the budget, choosing a skilled craftsman is one of the determining factors. Craftsman skills are needed by customers, such as building, electronics, water, yard, mechanics, and home maintenance. By choosing the right craftsman, at least you can realize the dwelling you want. Choosing the services of a craftsman is not easy. To get a good result, it is necessary to choose the services of a skilled craftsman. The purpose of this research is to develop an application for ordering craftsmen where customers can choose skilled craftsmen by looking at the rating and performance of the craftsmen. This research also aims to help craftsmen to get customers anywhere. Because many skilled craftsmen were only known around him. The software development method used is the Waterfall method, which consists of several stages. The stages of the Waterfall method include identifying problems and needs, determining solution objectives, developing, designing applications, and verifying. Based on the results of tests conducted using the black box method, the black box method test shows that this system has no errors and can be used according to its function.
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使用瀑布方法的在线工匠订购应用程序开发
有一个建房或装修的计划,除了预算,选择一个熟练的工匠是决定因素之一。客户需要工匠技能,如建筑、电子、水、院子、机械和家庭维护。通过选择合适的工匠,至少你可以实现你想要的住宅。选择工匠的服务并不容易。为了得到一个好的结果,有必要选择一个熟练的工匠的服务。本研究的目的是开发一个订购工匠的应用程序,客户可以通过查看工匠的评级和表现来选择熟练的工匠。这项研究还旨在帮助工匠在任何地方获得客户。因为许多熟练的工匠只在他身边为人所知。使用的软件开发方法是瀑布方法,它由几个阶段组成。瀑布方法的阶段包括识别问题和需求、确定解决方案目标、开发、设计应用程序和验证。根据黑箱法测试结果,黑箱法测试表明该系统没有误差,可以根据其功能使用。
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