Using 'Code Words': A simple gamification technique to guide students to instructor personalized resources

John Steele, Sam Humphrey
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Abstract

The purpose of this article is to offer ideas using a simple gamification technique of the ?code word? to connect students to vital classroom content and or personalized instructor materials. However, there is no value in this material if instructors are unable to guide their students to it. Gamification can provide ways to engage students in seeking out these beneficial resources that can help them be successful in the course.
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使用“暗语”:一个简单的游戏化技术,引导学生教师个性化的资源
本文的目的是通过使用简单的游戏化技术(游戏邦注:即“码字”)提供一些想法。将学生与重要的课堂内容和/或个性化的教师材料联系起来。然而,如果教师不能引导学生使用这些材料,这些材料就没有任何价值。游戏化可以提供方法,让学生参与寻找这些有益的资源,帮助他们在课程中取得成功。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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