Synchronization in the MAEstro multimedia authoring environment

G. Drapeau
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引用次数: 40

Abstract

MAEstro is a distributed, multimedia authoring environment designed to simplify the process of creating multimedia documents [5]. The environment consists of a suite of applications to manipulate various media, or sources of information. A messaging system, based on Sun remote procedure calls, is used to control playback of multimedia documents. This distributed nature of multimedia authorship and playback poses unique problems in the area of synchronization, but the MAEstro architecture also allows for a simple and relatively effective solution. The solution is a combination of policy to be followed by application programmers, and oneway (non-blocking) RPC calls during playback of multimedia documents [2]. The MAEstro solution to the synchronization problem works with any combination of media, if the author of a document is willing to live with coarse-grained synchronization (on the order of one second). Thus, MAEstro synchronization is not adequate for applications such as dubbing voice with video where the two media come from different sources, but for most applications, MAEstro synchronization is acceptable. This paper discusses the techniques used in the MAEstro environment to achieve synchronization.
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在MAEstro多媒体创作环境中的同步
MAEstro是一个分布式的多媒体创作环境,旨在简化创建多媒体文档的过程[5]。该环境由一套应用程序组成,用于操作各种媒体或信息源。基于Sun远程过程调用的消息传递系统用于控制多媒体文档的播放。多媒体创作和播放的这种分布式特性在同步方面提出了独特的问题,但是MAEstro架构也允许一个简单而相对有效的解决方案。解决方案是应用程序程序员遵循的策略和在播放多媒体文档期间单向(非阻塞)RPC调用的组合[2]。如果文档的作者愿意使用粗粒度的同步(大约一秒),那么MAEstro解决同步问题的方案可以与任何媒体组合一起工作。因此,MAEstro同步并不适合于为语音和视频配音等应用,因为这两种媒体来自不同的来源,但对于大多数应用,MAEstro同步是可以接受的。本文讨论了MAEstro环境中用于实现同步的技术。
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