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MULTIMEDIA '93最新文献

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A performance analysis of the IBM subsystem control block architecture in a video conferencing environment IBM子系统控制块体系结构在视频会议环境中的性能分析
Pub Date : 1993-09-01 DOI: 10.1145/166266.168413
K. Huynh, T. Khoshgoftaar
With the proliferation of new intelligent adapters, advanced bus architectures, and powerful microprocessors, the latest personal computers need a new architecture to coordinate the transfers of command and control information, data, and status between their system components in the most efficient manner. To this end, IBM has defined the Subsystem Control Block (SCB) architecture. In this paper, we would like to present our performance analysis of the SCB architecture in one of the most sophisticated multimedia applications today, the video conferencing environment. Our analysis demonstrates how effective the SCB architecture is in handling multiple video streams and file transfers concurrently in a typical video conferencing system based on personal computers.
随着新的智能适配器、先进的总线体系结构和功能强大的微处理器的激增,最新的个人计算机需要一种新的体系结构,以最有效的方式协调系统组件之间的命令和控制信息、数据和状态的传输。为此,IBM定义了子系统控制块(SCB)体系结构。在本文中,我们将介绍SCB体系结构在当今最复杂的多媒体应用之一——视频会议环境中的性能分析。我们的分析证明了SCB架构在处理基于个人计算机的典型视频会议系统中的多个视频流和文件传输时是多么有效。
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引用次数: 4
Synchronization in the MAEstro multimedia authoring environment 在MAEstro多媒体创作环境中的同步
Pub Date : 1993-09-01 DOI: 10.1145/166266.168417
G. Drapeau
MAEstro is a distributed, multimedia authoring environment designed to simplify the process of creating multimedia documents [5]. The environment consists of a suite of applications to manipulate various media, or sources of information. A messaging system, based on Sun remote procedure calls, is used to control playback of multimedia documents. This distributed nature of multimedia authorship and playback poses unique problems in the area of synchronization, but the MAEstro architecture also allows for a simple and relatively effective solution. The solution is a combination of policy to be followed by application programmers, and oneway (non-blocking) RPC calls during playback of multimedia documents [2]. The MAEstro solution to the synchronization problem works with any combination of media, if the author of a document is willing to live with coarse-grained synchronization (on the order of one second). Thus, MAEstro synchronization is not adequate for applications such as dubbing voice with video where the two media come from different sources, but for most applications, MAEstro synchronization is acceptable. This paper discusses the techniques used in the MAEstro environment to achieve synchronization.
MAEstro是一个分布式的多媒体创作环境,旨在简化创建多媒体文档的过程[5]。该环境由一套应用程序组成,用于操作各种媒体或信息源。基于Sun远程过程调用的消息传递系统用于控制多媒体文档的播放。多媒体创作和播放的这种分布式特性在同步方面提出了独特的问题,但是MAEstro架构也允许一个简单而相对有效的解决方案。解决方案是应用程序程序员遵循的策略和在播放多媒体文档期间单向(非阻塞)RPC调用的组合[2]。如果文档的作者愿意使用粗粒度的同步(大约一秒),那么MAEstro解决同步问题的方案可以与任何媒体组合一起工作。因此,MAEstro同步并不适合于为语音和视频配音等应用,因为这两种媒体来自不同的来源,但对于大多数应用,MAEstro同步是可以接受的。本文讨论了MAEstro环境中用于实现同步的技术。
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引用次数: 40
Toolkit for shared hypermedia on a distributed object oriented architecture 用于分布式面向对象架构上的共享超媒体的工具包
Pub Date : 1993-09-01 DOI: 10.1145/166266.166286
R. Trehan, N. Sawashima, Koji Yamaguchi, Koichi Hasebe
We present a toolkit and architecture for supporting networked shared (multi-user) hypermedia applications. The toolkit supports a rich set of media types: text, graphics, pictures, live and pre-recorded sound, and live and pre-recorded video. Hypermedia links can be anchored to any media type and refer to nodes which contain media items. Nodes provide for abstractions such as pages, cards and general information networks. Media information can be accessed and changed by several users. The toolkit is realised as a class library on a distributed object oriented language based on C. The concurrent and distributed features of the underlying architecture provide for multi-users. Issues of sharing, version management and access control are addressed by considering database extensions to the object oriented architecture. Support for networking of continuous media streams is provided by extensions to the underlying runtime system. The toolkit has been used to develop and support conference and groupware applications.
我们提出了一个支持网络共享(多用户)超媒体应用程序的工具包和体系结构。该工具包支持丰富的媒体类型:文本、图形、图片、实时和预录制的声音,以及实时和预录制的视频。超媒体链接可以锚定到任何媒体类型,并引用包含媒体项的节点。节点提供诸如页面、卡片和一般信息网络之类的抽象。媒体信息可以由多个用户访问和更改。该工具包是在基于c语言的分布式面向对象语言上实现的类库,底层架构的并发和分布式特性提供了多用户。通过考虑面向对象体系结构的数据库扩展,可以解决共享、版本管理和访问控制等问题。对连续媒体流的网络支持是通过对底层运行时系统的扩展来提供的。该工具包已用于开发和支持会议和群件应用程序。
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引用次数: 4
Open architecture multimedia documents 开放架构多媒体文档
Pub Date : 1993-09-01 DOI: 10.1145/166266.166282
B. Gaines, M. Shaw
An open architecture multimedia document publication system is described which integrates a number of different representation technologies to provide a medium offering a wide spectrum of usage, from emulation of current paper publication, through electronic document delivery, multimedia inclusion of video and sound, structured hypermedia linkage, and formal knowledge representation supporting simulation and inference. The research is targeted on exploring new forms of scholarly communication, and the publication system supports collaborative document development, the authentication of disseminated material, and the citation, annotation and reuse of such material. The document publication system provides a rich word processing and page makeup environment with all the facilities normally expected, and adds multimedia, hypermedia and computational facilities incrementally and naturally, with careful attention to the usability of the human-computer interface. The result is an interactive document in which knowledge is represented in a variety of ways, some targeted on human interaction, some targeted on computational analysis, simulation and inference, and such that the document can be printed as a conventional paper or book losing the dynamic aspects of the material but retaining the visual representation.
本文描述了一个开放架构的多媒体文档发布系统,该系统集成了许多不同的表示技术,提供了一个广泛使用的媒体,从模拟当前的纸质出版物,到电子文档传递,多媒体包括视频和声音,结构化超媒体链接,以及支持模拟和推理的正式知识表示。研究的目标是探索新的学术交流形式,出版系统支持协作文档开发,传播材料的认证,以及这些材料的引用,注释和再利用。文档发布系统提供了一个丰富的文字处理和页面组成环境,具有通常期望的所有功能,并逐渐自然地增加多媒体、超媒体和计算功能,并仔细注意人机界面的可用性。结果是一个交互式文档,其中知识以各种方式表示,一些针对人类交互,一些针对计算分析,模拟和推理,这样的文档可以像传统的纸张或书籍一样打印,失去了材料的动态方面,但保留了视觉表示。
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引用次数: 32
Algorithms and performance evaluation of the Xphone multimedia communication system Xphone多媒体通信系统的算法与性能评价
Pub Date : 1993-09-01 DOI: 10.1145/166266.168410
A. Eleftheriadis, S. Pejhan, D. Anastassiou
We describe and evaluate the performanceof the algorithms used in Columbia University’s “Xphone” multimedia communication system. The system assumes a “best-effort” operating system and network, and provides synchronized video/audio acquisition/playback (locally or across a network) with minimized and bounded end-to-end delay. Synchronization is achieved using an algorithm based on timestamps and device state information. The effects of jitter (delay variation) are mitigated using silence detection; the end-to-end delay is kept bounded using a restart mechanism. Finally, for live video sources, we describe a source bit-rate adaptation algorithm that maximizes the video image quality to the available network bandwidth and video display window size. Keywords—Multimedia communication systems, media synchronization, source rate control, application development systems.
我们描述和评估了在哥伦比亚大学的“Xphone”多媒体通信系统中使用的算法的性能。该系统采用“尽力而为”的操作系统和网络,并提供同步的视频/音频采集/播放(本地或跨网络),端到端延迟最小且有限。同步是使用基于时间戳和设备状态信息的算法实现的。使用沉默检测减轻了抖动(延迟变化)的影响;端到端延迟使用重启机制保持有限。最后,对于实时视频源,我们描述了一种源比特率自适应算法,该算法可以在可用网络带宽和视频显示窗口大小的情况下最大限度地提高视频图像质量。关键词:多媒体通信系统,媒体同步,源速率控制,应用开发系统。
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引用次数: 37
A synchronization and communication model for distributed multimedia objects 分布式多媒体对象的同步和通信模型
Pub Date : 1993-09-01 DOI: 10.1145/166266.166283
Naveed U. Qazi, Miae Woo, A. Ghafoor
As the demand for multimedia information systems increases and network technology provides the capability to handle multimedia data, effective communication and synchronization mechanisms are needed in a distributed environment to realize the successful retrieval, composition and presentation of multimedia objects. In this paper, we propose a specification model for the communication and synchronization of multimedia objects in a distributed environment. This model specifies all the necessary functions for the communication and presentation of multimedia objects. We also implement several synchronization schemes in our model that provide mechanisms to handle synchronization anomalies during the presentation of multimedia objects.
随着多媒体信息系统需求的增加和网络技术提供了处理多媒体数据的能力,在分布式环境中需要有效的通信和同步机制来实现多媒体对象的成功检索、组合和呈现。本文提出了一种分布式环境下多媒体对象通信与同步的规范模型。该模型规定了多媒体对象的通信和表示所需的所有功能。我们还在模型中实现了几个同步方案,这些方案提供了在多媒体对象表示期间处理同步异常的机制。
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引用次数: 89
Multi-resolution video representation for parallel disk arrays 并行磁盘阵列的多分辨率视频表示
Pub Date : 1993-09-01 DOI: 10.1145/166266.168438
T. Chiueh, R. Katz
In a multimedia storage system video is probably the most demanding data type because of its large data volume and strict timing requirements. Image compression and parallel I/O architecture have been proposed in the literature to address the storage problem associated with digital video. This paper takes a systems approach by integrating video compression with data layout algorithms on parallel disk arrays to support high-quality video rendition. Specifically, we propose to use a multiresolution video representation scheme based on Gaussian and Laplacian Pyramids, which allows the storage system to satisfy video access requests by transferring only the minimum amount of data that is absolutely necessary. We also develope a new array storage layout algorithm for the Laplacian pyramid coding scheme to support jitter-free video rendering at the level of disk subsystems. We report on the results of a simulation study on the effectiveness of the proposed integrated design. The result shows that under the assumed workload the multi-resolution scheme is significantly better than the conventional representation in terms of the I/O rate, average waiting time, and average physical data bandwidth requirement. Specifically, the Laplacian Pyramid representation costs three to four times less data traffic, , reduces the average waiting time to one-eighth of that of the conventional approach, and achieves a five to ten times better average I/O rate.
在多媒体存储系统中,视频可能是对数据量要求最高的数据类型,因为它的数据量大,并且对时序要求严格。文献中提出了图像压缩和并行I/O架构来解决与数字视频相关的存储问题。本文采用系统方法,将视频压缩与并行磁盘阵列上的数据布局算法相结合,以支持高质量的视频再现。具体来说,我们建议使用基于高斯和拉普拉斯金字塔的多分辨率视频表示方案,该方案允许存储系统仅通过传输绝对必要的最小数据量来满足视频访问请求。我们还为拉普拉斯金字塔编码方案开发了一种新的阵列存储布局算法,以支持磁盘子系统级别的无抖动视频渲染。我们报告了对所提出的集成设计有效性的仿真研究结果。结果表明,在假定的工作负载下,多分辨率方案在I/O速率、平均等待时间和平均物理数据带宽需求方面明显优于传统表示。具体来说,拉普拉斯金字塔表示的数据流量减少了三到四倍,平均等待时间减少到传统方法的八分之一,平均I/O速率提高了五到十倍。
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引用次数: 54
Multimedia CD-Rom conference publishing (panel session) 多媒体唯读光碟会议出版(小组讨论)
Pub Date : 1993-09-01 DOI: 10.1145/166266.168462
R. Rada
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引用次数: 1
Salient video stills: content and context preserved 突出的视频剧照:内容和背景保存
Pub Date : 1993-09-01 DOI: 10.1145/166266.166270
Laura Teodosio, W. Bender
A new class of images called salient stills is demonstrated and a software development platform for their creation is discussed. These images do not represent one discrete moment of time, as do a photograph or single video frame. Rather, one image reflects the aggregate of the temporal changes that occur in a moving image sequence with the salient features preserved. By the application of an affine transformation and non-linear temporal processing, multiple frames of an image sequence, which may include variations in focal-length or field-of-view, are combined to create a single still image. The still image may have multi-resolution patches, a larger field-of-view, or higher overall resolution than any individual frame in the original image sequence. It may also contain selected salient objects from any one of the sequence of video frames. The still can be created automatically or with user intervention. A by-product of the salient still process is a structured representation of moving image data.
展示了一类新的图像,称为显著静止,并讨论了他们的创建软件开发平台。这些图像不像一张照片或一个视频帧那样代表一个离散的时刻。相反,一幅图像反映了在保留显著特征的运动图像序列中发生的时间变化的集合。通过应用仿射变换和非线性时间处理,一个图像序列的多个帧,其中可能包括焦距或视场的变化,结合起来创建一个单一的静止图像。静止图像可以具有比原始图像序列中的任何单独帧更高的多分辨率补丁、更大的视场或更高的总体分辨率。它还可以包含从视频帧序列中的任何一个中选择的显著对象。蒸馏器可以自动创建,也可以用户干预。显著静止过程的副产品是运动图像数据的结构化表示。
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引用次数: 231
A multimedia component kit: experiences with visual composition of applications 多媒体组件套件:应用程序可视化组合的经验
Pub Date : 1993-09-01 DOI: 10.1145/166266.168406
Vicki de Mey, S. Gibbs
In this paper we present an object-oriented perspective to multimedia and discuss an approach for prototyping distributed multimedia applications. We describe the implementation of a component kit, an example application, called a virtual museum, and a visual composition tool. The tool allows interactive construction of multimedia applications from generic software components by direct manipulation and graphical editing. keywords: multimedia, visual composition, active objects, component-oriented software development.
本文从面向对象的角度讨论了分布式多媒体应用的原型设计方法。我们描述了一个组件套件、一个示例应用程序(称为虚拟博物馆)和一个可视化组合工具的实现。该工具允许通过直接操作和图形编辑从通用软件组件交互式构建多媒体应用程序。关键词:多媒体,视觉组合,活动对象,面向组件的软件开发。
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引用次数: 22
期刊
MULTIMEDIA '93
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