Software Design Considerations for Mathematics in Mobile Games

Katherine Smith, Yuzhong Shen, A. Dean
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Abstract

A software system has been designed and developed to allow for the display, symbolic manipulation, and player entry of mathematics expressions in mobile games. Display, manipulation, and entry of mathematical expressions are tradi-tionally difficult tasks. Increased limitations on screen space and user input when developing for mobile devices only exacerbate these difficulties. The developed software system balances considerations for ease of use and user interaction with the desire for players to be able to enter answers in a way that is more flexible and interactive than multiple choice, which is the dominant method of interactions in serious games. The software system uses a modular design to separate symbolic math software components from math display components to facilitate reuse of the software system. Additionally, the system displays mathematical expression in a way that is consistent with textbook and handwritten notations to ease the transi-tion between the game and the classroom. Finally, the system provides affordances for natural user interaction to promote usability and engagement. This system has been used to develop a mobile game designed to help students master introductory calculus and physics at the undergraduate level.
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手机游戏中的数学软件设计要点
设计并开发了一个软件系统,以允许在手机游戏中显示、符号操作和玩家输入数学表达式。数学表达式的显示、操作和输入传统上是困难的任务。在开发移动设备时,屏幕空间和用户输入的限制只会加剧这些困难。开发的软件系统平衡了易用性和用户互动的考虑,并希望玩家能够以一种比选择题更灵活和互动的方式输入答案,这是严肃游戏中主要的互动方式。软件系统采用模块化设计,将符号数学软件组件与数学显示组件分离,便于软件系统的重用。此外,系统以与教科书和手写符号一致的方式显示数学表达式,以简化游戏和教室之间的过渡。最后,该系统为自然用户交互提供了支持,以提高可用性和参与度。这个系统被用来开发一个手机游戏,旨在帮助学生在本科阶段掌握微积分和物理入门。
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