An accurate method for voxelizing polygon meshes

Jian Huang, R. Yagel, V. Filippov, Y. Kurzion
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引用次数: 169

Abstract

The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency requirements. The authors introduce a new method for voxelizing planar objects which, unlike existing methods, provides topological conformity through geometric measures. They extend their approach to provide, for the first time, an accurate and coherent method for voxelizing polygon meshes. This method eliminates common voxelization artifacts at edges and vertices. They prove the method's topological attributes and report performance of their implementation. Finally, they demonstrate that this approach forms a basis for a new set of voxelization algorithms by voxelizing an example cubic object.
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多边形网格体素化的精确方法
在体积表示中生成离散表面的过程,称为体素化,面临拓扑考虑以及精度和效率要求。作者介绍了一种新的平面物体体素化方法,与现有方法不同,该方法通过几何度量提供拓扑一致性。他们扩展了他们的方法,首次提供了一种精确和连贯的多边形网格体素化方法。这种方法消除了在边缘和顶点处常见的体素化伪影。它们证明了方法的拓扑属性,并报告了其实现的性能。最后,他们通过对一个立方体物体进行体素化,证明了这种方法为一组新的体素化算法奠定了基础。
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Semi-automatic generation of transfer functions for direct volume rendering Coloring voxel-based objects for virtual endoscopy An accurate method for voxelizing polygon meshes Adaptive perspective ray casting A real-time volume rendering architecture using an adaptive resampling scheme for parallel and perspective projections
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