Reverse Pass-Through VR

N. Matsuda, B. Wheelwright, J. Hegland, Douglas Lanman
{"title":"Reverse Pass-Through VR","authors":"N. Matsuda, B. Wheelwright, J. Hegland, Douglas Lanman","doi":"10.1145/3450550.3465338","DOIUrl":null,"url":null,"abstract":"We introduce reverse pass-through VR, wherein a three-dimensional view of the wearer’s eyes is presented to multiple outside viewers in a perspective-correct manner, with a prototype headset containing a world-facing light field display. This approach, in conjunction with existing video (forward) pass-through technology, enables more seamless interactions between people with and without headsets in social or professional contexts. Reverse pass-through VR ties together research in social telepresence and copresence, autostereoscopic displays, and facial capture to enable natural eye contact and other important non-verbal cues in a wider range of interaction scenarios.","PeriodicalId":286424,"journal":{"name":"ACM SIGGRAPH 2021 Emerging Technologies","volume":"69 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2021 Emerging Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3450550.3465338","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

We introduce reverse pass-through VR, wherein a three-dimensional view of the wearer’s eyes is presented to multiple outside viewers in a perspective-correct manner, with a prototype headset containing a world-facing light field display. This approach, in conjunction with existing video (forward) pass-through technology, enables more seamless interactions between people with and without headsets in social or professional contexts. Reverse pass-through VR ties together research in social telepresence and copresence, autostereoscopic displays, and facial capture to enable natural eye contact and other important non-verbal cues in a wider range of interaction scenarios.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
反向直通VR
我们引入了反向穿越VR,其中佩戴者眼睛的三维视图以透视正确的方式呈现给多个外部观众,其中原型耳机包含面向世界的光场显示器。这种方法与现有的视频(前向)传递技术相结合,可以在社交或专业环境中实现戴耳机和不戴耳机的人之间更无缝的互动。反向传递VR将社交远程呈现和在场、自动立体显示和面部捕捉等研究结合在一起,在更广泛的互动场景中实现自然的眼神交流和其他重要的非语言线索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity Sustainable society with a touchless solution using UbiMouse under the pandemic of COVID-19 Polarimetric Spatio-Temporal Light Transport Probing Reverse Pass-Through VR ACM SIGGRAPH 2021 Emerging Technologies
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1