Impact of Gamification on Knowledge Sharing _ The Mediating Role of Self-Determination

Mengchen Ma, Xiaokang Zhao, Huali Shen
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Abstract

With the development of social Q&A communities, many communities were facing the dilemma of user loss and insufficient knowledge sharing. Gamification was a design paradigm that promoted user knowledge sharing, and its promotion mechanism was also worth studying. Taking Zhihu as an example, based on discussing the relationship between gamification and knowledge sharing, which included knowledge-seeking and knowledge-contribution, this paper further discusses the mediating role of self-determination in the relationship between them. The research used hierarchical regression as the research method. The results of this research demonstrated that the interaction of gamification traits (immersion, fulfillment, and socially relevant traits) has a significant positive effect on self-determination. All have significant positive effects on knowledge-seeking behavior and knowledge-contribution behavior. Self-determination has a significant positive impact on knowledge-seeking behavior and knowledge-contribution behavior. Self-determination was fully mediated between immersion-related gamification, social-related gamification, achievement-related gamification, and knowledge-seeking behavior. Self-determination was partially mediated between immersion-related gamification, social-related gamification, achievement-related gamification, and knowledge-contribution behavior. The research presented that was a new research model to explore the effect of gamification on knowledge sharing. In addition, there also demonstrated that improving the game level of the knowledge-sharing platform was an effective way to improve knowledge-seeking behavior and knowledge-contribution behavior.
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游戏化对知识共享的影响——自我决定的中介作用
随着社会化问答社区的发展,许多社区面临着用户流失和知识共享不足的困境。游戏化是一种促进用户知识共享的设计范式,其促进机制也值得研究。本文以知乎为例,在探讨游戏化与知识共享(求知和知识贡献)关系的基础上,进一步探讨了自我决定在二者关系中的中介作用。本研究采用层次回归作为研究方法。研究结果表明,游戏化特征(沉浸感、满足感和社会相关特征)的交互作用对自我决定具有显著的正向影响。对知识寻求行为和知识贡献行为均有显著的正向影响。自我决定对知识寻求行为和知识贡献行为有显著的正向影响。自我决定在沉浸相关游戏化、社交相关游戏化、成就相关游戏化和知识寻求行为之间完全中介。自我决定在沉浸相关游戏化、社交相关游戏化、成就相关游戏化和知识贡献行为之间起到部分中介作用。本研究为探索游戏化对知识共享的影响提供了一种新的研究模式。此外,研究还表明,提高知识共享平台的博弈水平是提高知识寻求行为和知识贡献行为的有效途径。
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