Meta-analysis to study the impact of learning engagement strategies in introductory computer programming courses: a multi-institutional study

Vijayalakshmi Ramasamy, Mourya Reddy Narasareddygari, G. Walia, Andrew A. Allen, D. Duke, J. Kiper, D. Davis
{"title":"Meta-analysis to study the impact of learning engagement strategies in introductory computer programming courses: a multi-institutional study","authors":"Vijayalakshmi Ramasamy, Mourya Reddy Narasareddygari, G. Walia, Andrew A. Allen, D. Duke, J. Kiper, D. Davis","doi":"10.1145/3409334.3452060","DOIUrl":null,"url":null,"abstract":"Various Learning Engagement Strategies (LESs) have been used in CS education to motivate students and facilitate learning. More recently, LESs are being used to support programming pedagogy. Therefore, investigating the influence that the multiple attributes of LESs used as instruction interventions have on students' academic performance is a fertile educational research area. For the past few years, a group of CSEd researchers across three different U.S. institutions have been using a cyberlearning environment (incorporating LESs) to promote student learning and engagement in introductory programming courses. While there have been researches on independent studies on particular LES, the current paper is a meta-analysis of the effectiveness of various combinations of Learning Engagement Strategies (LESs) across different student groups using a series of studies conducted across these three separate institutions over a period of time. Specifically, we investigate the impact of different combinations of LESs such as collaborative learning (CL), gamification (G), and social interaction (SI) embedded in a cyberlearning environment on student understanding of programming concepts in an introductory programming course. In terms of findings that can be generalized across institutions and students, we found that using LESs had a positive impact on student engagement and learning especially when using SI and G in combination.","PeriodicalId":148741,"journal":{"name":"Proceedings of the 2021 ACM Southeast Conference","volume":"330 4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2021 ACM Southeast Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3409334.3452060","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Various Learning Engagement Strategies (LESs) have been used in CS education to motivate students and facilitate learning. More recently, LESs are being used to support programming pedagogy. Therefore, investigating the influence that the multiple attributes of LESs used as instruction interventions have on students' academic performance is a fertile educational research area. For the past few years, a group of CSEd researchers across three different U.S. institutions have been using a cyberlearning environment (incorporating LESs) to promote student learning and engagement in introductory programming courses. While there have been researches on independent studies on particular LES, the current paper is a meta-analysis of the effectiveness of various combinations of Learning Engagement Strategies (LESs) across different student groups using a series of studies conducted across these three separate institutions over a period of time. Specifically, we investigate the impact of different combinations of LESs such as collaborative learning (CL), gamification (G), and social interaction (SI) embedded in a cyberlearning environment on student understanding of programming concepts in an introductory programming course. In terms of findings that can be generalized across institutions and students, we found that using LESs had a positive impact on student engagement and learning especially when using SI and G in combination.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
研究计算机编程入门课程中学习投入策略影响的元分析:一项多机构研究
在计算机科学教育中,各种学习参与策略(LESs)被用于激励学生和促进学习。最近,LESs被用于支持编程教学。因此,研究LESs作为教学干预手段的多重属性对学生学业成绩的影响是一个丰富的教育研究领域。在过去的几年里,一组来自美国三所不同机构的CSEd研究人员一直在使用网络学习环境(结合LESs)来促进学生在编程入门课程中的学习和参与。虽然已有针对特定LES的独立研究,但本论文是对不同学生群体中各种学习参与策略(LESs)组合的有效性进行的荟萃分析,使用了在这三个独立机构进行的一段时间内的一系列研究。具体来说,我们研究了嵌入网络学习环境中的协作学习(CL)、游戏化(G)和社会互动(SI)等LESs的不同组合对学生在编程入门课程中理解编程概念的影响。就可以在机构和学生中推广的发现而言,我们发现使用LESs对学生的参与和学习有积极的影响,特别是在同时使用SI和G时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Application of back-translation: a transfer learning approach to identify ambiguous software requirements A survey of wireless network simulation and/or emulation software for use in higher education Implementing a network intrusion detection system using semi-supervised support vector machine and random forest Performance evaluation of a widely used implementation of the MQTT protocol with large payloads in normal operation and under a DoS attack Benefits of combining dimensional attention and working memory for partially observable reinforcement learning problems
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1