Generative conversations in game-based learning

Lai Har Judy Lee, Yam San Chee
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引用次数: 1

Abstract

This study examines a secondary level game-based learning curriculum centered on a multi-player 3D game, in which students collaboratively make sense of phenomena related to the behavior of charged particles in electric and magnetic fields. We study the interaction among the students while they enlist resources in the form of the game and curriculum materials that serve as scaffolds for sense-making. Through the consideration of coordination of the perception-conception of resources with actions related to scientific inquiry processes, potential sites for generative conversations were identified. We suggest future directions for the design and study of game-based learning curriculum to foster generative conversations that better shape students' sense-making trajectories.
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基于游戏的学习中的生成对话
本研究考察了一个以多人3D游戏为中心的二级游戏学习课程,在这个课程中,学生们协作理解与电场和磁场中带电粒子行为相关的现象。我们研究学生之间的互动,同时他们以游戏和课程材料的形式获取资源,作为构建意义的基础。通过考虑资源的感知概念与科学探究过程相关行动的协调,确定了生成对话的潜在场所。我们建议设计和研究基于游戏的学习课程的未来方向,以促进生成对话,更好地塑造学生的意义构建轨迹。
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