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Understanding Teachers' Collaboration for Designing Technology-Enhanced Learning 理解教师合作设计技术强化学习
Pub Date : 2019-06-01 DOI: 10.22318/CSCL2019.971
Chunli Wang, X. Gu
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引用次数: 0
Predicting Success in Massive Open Online Courses (MOOCs) Using Cohesion Network Analysis 利用内聚网络分析预测大规模在线开放课程(MOOCs)的成功
Pub Date : 2017-07-01 DOI: 10.22318/CSCL2017.17
S. Crossley, M. Dascalu, D. McNamara, R. Baker, Stefan Trausan-Matu
This study uses Cohesion Network Analysis (CNA) indices to identify student patterns related to course completion in a massive open online course (MOOC). This analysis examines a subsample of 320 students who completed at least one graded assignment and produced at least 50 words in discussion forums in a MOOC on educational data mining. The findings indicate that CNA indices predict with substantial accuracy (76%) whether students complete the MOOC, helping us to better understand student retention in this MOOC and to develop more actionable automated signals of student success.
本研究使用凝聚力网络分析(CNA)指标来识别大规模在线开放课程(MOOC)中与课程完成相关的学生模式。本分析考察了320名学生的子样本,这些学生在教育数据挖掘的MOOC论坛上完成了至少一项评分作业,并发表了至少50个单词。研究结果表明,CNA指数预测学生是否完成了MOOC课程,准确率很高(76%),这有助于我们更好地了解学生在MOOC课程中的保留率,并开发出更多可操作的学生成功自动化信号。
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引用次数: 31
Phases of Design: Following Idea Development and Patterns of Collaborative Discussion in a Learning By Design Project 设计的阶段:在设计学习项目中遵循思想发展和协作讨论的模式
Pub Date : 2013-10-31 DOI: 10.22318/CSCL2013.1.494
K. Thompson, D. Ashe, P. Yeoman, M. Parisio
Learning by design (LBD) has a long association with learning about complex environmental systems. This investigation traces the development of ideas within a group of five students engaged in a collaborative design process. Tasked with the design of an online educational resource, about a waterway of local significance, this group was one of three for which multiple streams of data (audio and video) were collected. Ideas central to the progression of their design were identified and represented visually over time, showing the impact of each group member and the facilitator, and discourse was coded according to the content code of the CPACS scheme. Four phases of design were identified and Markov-transition diagrams of the content were interrogated. This paper makes a contribution to our knowledge of the phases of design evident during LBD tasks, which could have implications for the design and management of such projects in the future.
设计学习(LBD)与学习复杂的环境系统有着长期的联系。这项调查追踪了参与合作设计过程的五名学生的想法的发展。该小组的任务是设计一个关于当地重要水道的在线教育资源,该小组是收集多个数据流(音频和视频)的三个小组之一。随着时间的推移,设计进展的核心思想被识别和可视化地表示出来,显示每个小组成员和推动者的影响,并且根据CPACS方案的内容代码对话语进行编码。确定了设计的四个阶段,并询问了内容的马尔可夫转换图。本文对我们在LBD任务中明显的设计阶段的知识做出了贡献,这可能对将来此类项目的设计和管理产生影响。
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引用次数: 9
Identification of Patterns of Tool Use and Sketching Practices in a Learning By Design Task 在设计学习任务中识别工具使用模式和素描实践
Pub Date : 2013-10-31 DOI: 10.22318/CSCL2013.1.478
K. Thompson, D. Ashe, D. Wardak, P. Yeoman, M. Parisio
The complex interaction of tool use (both physical and digital) in face-to-face collaborative learning situations, and the role that these tools play in facilitating group work is increasingly important as tools for learning become more sophisticated and specialized. In this paper, a group of five high school students is studied as they engage in a learning by design task to design an educational resource about a local waterway. They carried out this design work in The Design Studio at the University of Sydney, using an iPad projected onto a whiteboard wall. Multiple streams of data were collected, visualized and analyzed, which allowed the overall patterns of tool use for all members of the group to be identified in relation to the development of their design. Two patterns of tool use are identified and analyzed according to the practice of sketching identified in other fields of design.
在面对面的协作学习情境中,工具使用(物理的和数字的)的复杂交互作用,以及这些工具在促进小组工作中发挥的作用,随着学习工具变得更加复杂和专业化,变得越来越重要。本文以五名高中生为研究对象,研究他们在设计学习任务中设计一个关于当地水道的教育资源。他们在悉尼大学的设计工作室进行了这项设计工作,将iPad投影到白板墙上。多个数据流被收集、可视化和分析,这使得小组所有成员的工具使用的总体模式可以根据他们的设计开发来确定。根据在其他设计领域中识别的草图实践,识别和分析了两种工具使用模式。
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引用次数: 14
Scripting and Orchestration of Collaborative Inquiry: An Increasing Complexity of Designs 协作探究的脚本和编排:设计的日益复杂
Pub Date : 2013-06-01 DOI: 10.22318/CSCL2013.2.367
Michael Tissenbaum, J. Slotta
The emergence of increasingly social and connected technologies is providing new opportunities for computer supported collaborative learning designs, (e.g., user-contributed content, tangible and embodied interactions, and augmented reality), while raising challenges and complexities in the scripting and orchestrating of these interactions. This poster responds to these challenges, introducing an orchestration framework (S3) within the context of two grade 11 physics classes in a smart classroom setting. As CSCL interventions become increasingly complex in terms of the interactions we require between students, teachers, materials, and the learning environments, there is a growing need to structure these interactions in the form of pedagogical scripts (Dillenbourg & Jermann, 2007). Further, with the increasing complexity and duration of our CSCL scripts, there is greater need to give teachers the information and tools to orchestrate their enactment – even as they may unfold “on-the-fly” (i.e, requiring real-time decisions). Orchestration is achieved through direct social interactions as well as through technological supports. In response, we are developing SAIL Smart Space (S3), an open source framework that coordinates complex pedagogical sequences, including dynamic sorting and grouping of students, and the delivery of materials based on emergent semantic connections (Tissenbaum & Slotta, 2012). To inform our development of the S3 intelligent agent framework, we developed PLACE.web (Physics Learning Across Contexts and Environments) a 13-week high school physics curriculum where students capture examples of physics in the world around them (through pictures, videos, or open narratives), which they explain, tag, and upload to a shared social space. Within this knowledge community, peers are free to respond, debate, and vote on the ideas submitted by their peers. Driven by the KCI Model the goal of PLACE.Web is to create an environment where the class' collective knowledge base is ubiquitously accessible allowing students to engage with the ideas of their peers spontaneously and across multiple contexts. We will focus on the culminating activity, which occurred across three contexts, employed user contributed materials, leveraged the spatial aspects of the room, and used intelligent agents in a consequential way. Culminating Smart Classroom Activity The curriculum culminated in a one-week activity where students solved ill-structured physics problems based on excerpts from Hollywood films. The script for this activity consisted of three phases: (1) at home solving and tagging of physics problems; (2) in-class sorting and consensus; and (3) smart classroom activity. In the smart classroom, students were heavily scripted and scaffolded to solve a series of ill-structured physics problems using Hollywood movie clips as their domain (i.e., could IronMan Survive a shown fall). Four videos were presented to students, with the room physically mapped into
越来越多的社交和互联技术的出现为计算机支持的协作学习设计(例如,用户贡献的内容、有形和具体化的交互以及增强现实)提供了新的机会,同时在这些交互的脚本和编排方面提出了挑战和复杂性。这张海报回应了这些挑战,在智能教室设置的两个11年级物理课堂的背景下引入了一个编排框架(S3)。由于CSCL干预措施在学生、教师、材料和学习环境之间的互动方面变得越来越复杂,因此越来越需要以教学脚本的形式构建这些互动(Dillenbourg & Jermann, 2007)。此外,随着CSCL脚本的复杂性和持续时间的增加,我们更需要为教师提供信息和工具来编排他们的制定,即使他们可能“在飞行中”展开(即需要实时决策)。编排是通过直接的社会交互以及技术支持来实现的。作为回应,我们正在开发SAIL智能空间(S3),这是一个开源框架,用于协调复杂的教学序列,包括学生的动态排序和分组,以及基于紧急语义连接的材料交付(Tissenbaum & Slotta, 2012)。为了为S3智能代理框架的开发提供信息,我们开发了PLACE。web(跨背景和环境的物理学习)是一个为期13周的高中物理课程,学生在这里捕捉他们周围世界的物理例子(通过图片、视频或开放式叙述),他们解释、标记并上传到共享的社交空间。在这个知识社区中,同行可以自由地对他们的同行提交的想法进行回应、辩论和投票。在KCI模型的驱动下实现PLACE的目标。网络是为了创造一个环境,在这个环境中,班级的集体知识库是无处不在的,允许学生自发地、跨多种环境地参与到同龄人的思想中来。我们将重点关注最终活动,它发生在三种情况下,使用用户提供的材料,利用房间的空间方面,并以相应的方式使用智能代理。课程在为期一周的活动中达到高潮,学生们根据好莱坞电影的节选来解决结构不合理的物理问题。这个活动的脚本包括三个阶段:(1)在家解决和标记物理问题;(2)班级内的梳理与共识;(3)智慧课堂活动。在智能教室里,学生们被严格按照剧本和框架来解决一系列结构不良的物理问题,这些问题使用好莱坞电影片段作为他们的领域(例如,钢铁侠能否从展示的坠落中幸存下来)。向学生们展示了四个视频,房间被物理地划分为象限(每个视频对应一个象限)。活动分为四个阶段:(1)原则标注;(2)原则协商与问题分配;(3)方程赋值、假设与变量展开;(4)解决和记录。在每一步中,学生们在教室里移动,或者被分类,使用他们的平板电脑或大型交互式显示器,完成一组基于新兴知识库的集体和协作任务。在酸度期间,老师使用了一套特别设计的反馈技术来帮助其编排。环境反馈:教室前面有一个大的智能板屏幕(即不是4个好莱坞视频站之一),通过智能课堂活动的每一步,提供了个人、小组和整个班级的状态的持续、被动的表现。该显示器显示并动态更新了房间内所有学生的位置分配,并使用三种颜色代码(整个黑板周围的一个大色带,反映了剩余时间)跟踪每个活动的时间:“绿色”(剩余时间充足),“黄色”(尝试尽快完成)和“红色”(你现在应该完成)。搭建的探究工具和材料:为了让学生有效地参与活动并与同龄人一起参与,需要特定的搭建工具和界面,让学生作为一个知识社区进行互动,建立共识,并产生想法(即个人平板电脑,交互式白板)。根据学生在脚本中的位置,为他们提供了两种工具:与S3用户帐户绑定的个人平板电脑;以及四个大型交互式显示器,这些显示器位于上下文(即:
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引用次数: 2
AppleTree: An Assessment-Oriented Framework for Collaboration and Argumentation AppleTree:一个以评估为导向的协作和论证框架
Pub Date : 2013-06-01 DOI: 10.22318/CSCL2013.2.6
Wenli Chen, C. Looi, Yun Wen, Wenting Xie
This paper was presented at the 10th International Conference on Computer Supported Collaborative Learning (CSCL) held in Madison, USA from 15 – 19 June 2013
本文发表于2013年6月15 - 19日在美国麦迪逊举行的第十届计算机支持协作学习国际会议(CSCL)上
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引用次数: 1
Discovering Dependencies: A Case Study of Collaborative Dynamic Mathematics 发现依赖关系:协作动态数学的案例研究
Pub Date : 2013-06-01 DOI: 10.22318/CSCL2013.2.357
G. Stahl
The Virtual Math Teams (VMT) Project is exploring an approach to the teaching and learning of basic school geometry through a CSCL approach. As one phase of a designbased-research cycle of design/trial/analysis, two teams of three adults worked on a dynamicgeometry task in the VMT online environment. The case study reported here analyzed the progression of their computer-supported collaborative interaction, showing that each team combined in different ways (a) exploration of a complex geometric figure through dynamic dragging of points in the figure in a shared GeoGebra virtual workspace, (b) step-by-step construction of a similar figure and (c) discussion of the dependencies needed to replicate the behavior of the dynamic figure. The teams thereby achieved a group-cognitive result that most of the group members might not have been able to achieve on their own. Based on a Vygotskian perspective, our CSCL approach to the teaching of geometry involves collaborative learning mediated by dynamic-geometry software—such as Geometer’s Sketchpad or GeoGebra—and student discourse. During the past decade, we have developed the Virtual Math Teams (VMT) environment and have recently integrated a multi-user version of GeoGebra into it (Stahl, 2009; Stahl et al., 2010). Our environment and associated pedagogy focus on supporting collaboration and fostering significant mathematical discourse. In developing this system, we have tested our prototypes with various small groups of users. Recently, two small groups worked together on a problem based on the construction of inscribed equilateral triangles (see Figure 1). The geometry problem is adapted to the VMT setting from (Öner, 2013). In her study, two co-located adults were videotaped working on one computer screen using Geometer’s Sketchpad. We have “replicated” the study with teams of three adults working on separate computers with our multi-user version of GeoGebra in the VMT environment, allowing them to construct, drag, observe and chat about a shared construction. Öner chose this problem because it requires students to explore a dynamic-geometry figure to identify dependencies in it and then to construct a similar figure, building in such dependencies. We believe that the identification and construction of geometric dependencies is central to the mastery of dynamic geometry (Stahl, 2012b; 2013). In this study, we analyzed the processes through which the two groups (A and B) identified and constructed the dependencies involved in an equilateral triangle inscribed in another equilateral triangle. We were able to replay the entire sessions of the groups in complete detail, observing all group interaction (text chat and dynamic-geometry actions) that group members observed—for logs and analysis, see (Stahl, 2013, Ch. 7). Group A went through a collaborative process in which they explored the given figure by varying it visually through the procedure of dragging various points and noticing how the figure respond
虚拟数学团队(VMT)项目正在探索一种通过CSCL方法进行基础学校几何教学的方法。作为设计/试验/分析的设计-研究周期的一个阶段,三个成年人组成的两个团队在VMT在线环境中完成了一个动态几何任务。这里报告的案例研究分析了他们的计算机支持的协作交互的进展,显示每个团队以不同的方式组合(a)通过在共享的GeoGebra虚拟工作空间中动态拖动图形中的点来探索复杂的几何图形,(b)逐步构建类似的图形,(c)讨论复制动态图形行为所需的依赖关系。团队因此获得了群体认知的结果,这是大多数团队成员可能无法单独实现的。基于维果茨基的观点,我们的CSCL几何教学方法包括由动态几何软件(如Geometer’s Sketchpad或geogebra)和学生话语介导的协作学习。在过去的十年中,我们开发了虚拟数学团队(VMT)环境,并在最近将GeoGebra的多用户版本集成到其中(Stahl, 2009;Stahl et al., 2010)。我们的环境和相关的教学方法侧重于支持合作和培养重要的数学话语。在开发这个系统的过程中,我们已经在不同的小用户群体中测试了我们的原型。最近,两个小组合作解决了一个基于内切等边三角形构造的问题(见图1)。该几何问题适用于(Öner, 2013)中的VMT设置。在她的研究中,两个同处一处的成年人使用Geometer的Sketchpad在一个电脑屏幕上工作。我们在VMT环境下用我们的多用户版本GeoGebra在不同的计算机上“复制”了三个成年人组成的团队的研究,允许他们构建、拖动、观察和讨论共享的构建。Öner之所以选择这个问题,是因为它要求学生探索一个动态几何图形,找出其中的依赖关系,然后构建一个类似的图形,建立这样的依赖关系。我们认为,几何依赖关系的识别和构建是掌握动态几何的核心(Stahl, 2012b;2013)。在这项研究中,我们分析了两组(A和B)识别和构建在另一个等边三角形内嵌的等边三角形中涉及的依赖关系的过程。我们能够以完整的细节重放小组的整个会议,观察小组成员观察到的所有小组互动(文本聊天和动态几何动作)-用于日志和分析,参见(Stahl, 2013,第7章)。A组经历了一个协作过程,他们通过拖动不同点的过程在视觉上改变给定的图形,并注意图形如何响应。有些点可以自由移动;他们经常使其他点重新调整。有些点受到约束,不能自由移动。然后,研究小组想知道这种行为背后的制约因素。他们推测,某些关系是由内置依赖关系维持的。在没有完全弄清楚约束条件的情况下,他们开始尝试用试错法来构建这个图形,作为一种探索实验方法的方式。最后,小组成员利用GeoGebra的工具,通过定义图形的依赖关系,找出了如何完成内切等边三角形的构造。小组B也经历了类似的过程,只是在观察和推测的细节上有所不同。有趣的是,B组的推测导致了至少三种不同的建造方法。和A组一样,他们发起了一个协作的过程,在拖拽点的帮助下可视化地探索给定的图表。他们对图形中的约束条件进行了推测,并推测了在复制内切等边三角形的构造中需要建立哪些依赖关系。他们决定图1。关于内切三角形问题的讨论。CSCL 2013会议集第2卷:短篇论文,小组讨论,海报,演示和社区活动
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引用次数: 2
Experiences of a Newbie Helper in a Free Open Online Mathematics Help Forum Community 在一个免费开放的在线数学帮助论坛社区的新手助手的经验
Pub Date : 2013-03-19 DOI: 10.11114/JETS.V1I1.25
C. Sande
Free, open, online help forums are open to the public and allow students to anonymously seek homework help from volunteers who have the time, willingness, and experience to respond. These forums offer affordable, accessible, and efficient help given as a social, public endeavor. Some forums exhibit a strong sense of virtual community, especially amongst well-established helpers who are core participants. To investigate how newcomers enter into such activity, five helpers were recruited to participate for eight consecutive weeks in an existing popular forum for mathematics homework help covering arithmetic through advanced mathematics. We explore characteristics of the activity of the newcomer helper who made the most progress in moving from peripheral to fuller participation in terms of membership, influence, and immersion.
免费、开放的在线帮助论坛向公众开放,学生可以匿名向有时间、意愿和经验的志愿者寻求家庭作业帮助。这些论坛作为一种社会公共努力,提供了负担得起的、可获得的和有效的帮助。有些论坛表现出强烈的虚拟社区意识,特别是在核心参与者中建立了良好的帮助者。为了调查新手是如何进入这种活动的,我们招募了五名助手,让他们连续八周参加一个现有的流行数学家庭作业帮助论坛,从算术到高等数学。我们将探讨新帮助者的活动特征,他们在成员资格、影响力和沉浸度方面,从边缘到更充分的参与方面取得了最大的进步。
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引用次数: 2
Interaction analysis of dual-interaction CSCL environments 双交互CSCL环境的交互分析
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600055
M. Çakır, G. Stahl
In order to collaborate effectively in group discourse on a topic like mathematical patterns, group participants must organize their activities so that they have a shared understanding of the significance of their utterances, inscriptions and behaviors--adequate for sustaining productive interaction. The need for participants to coordinate their actions becomes particularly salient in dual-interaction environments, where, e.g., chat postings and graphical drawings must work together; analysts of such interactions must identify the subtle and complex ways in which meaning making proceeds. This paper considers the methodological requirements on analyzing interaction in dual-interaction environments by reviewing several exemplary CSCL studies. It reflects on the nature of social organization, grounding and indexicality that frame the interaction to be analyzed.
为了在小组讨论中有效地合作,如数学模式,小组参与者必须组织他们的活动,以便他们对他们的话语,铭文和行为的意义有共同的理解,这足以维持富有成效的互动。参与者协调其行动的需要在双重互动环境中变得特别突出,例如,聊天帖子和图形绘图必须一起工作;分析这种相互作用的人必须找出产生意义的微妙而复杂的方式。本文通过回顾几个典型的CSCL研究,探讨了在双交互环境中分析交互作用的方法要求。它反映了社会组织的性质、基础和指数性,构成了要分析的互动。
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引用次数: 9
Organized mischief: comparing shared and private displays on a collaborative learning task 有组织的恶作剧:在协作学习任务中比较共享和私有显示
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599525
N. Moraveji, Robb Lindgren, R. Pea
We describe a study in which students in two science classes worked on a collaborative learning task using either a shared display or individual displays. The purpose is to inform how display interactions support group collaboration and individual learning when using media technologies. We examined individual learning outcomes as well as behavioral differences between students using the two display types. Preliminary results indicate collaborating with a shared display may result in more effective task organization and subsequently higher conceptual understanding.
我们描述了一项研究,其中两个科学班的学生使用共享显示器或个人显示器进行协作学习任务。目的是告知在使用媒体技术时显示交互如何支持小组协作和个人学习。我们考察了使用这两种展示方式的学生的个人学习成果和行为差异。初步结果表明,与共享显示协作可能导致更有效的任务组织和随后更高的概念理解。
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引用次数: 5
期刊
International Conference on Computer Supported Collaborative Learning
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