Improving Robot Navigation and Obstacle Avoidance using Kinect 2.0

Amin Basiri, M. A. Oskoei, A. Basiri, A. M. Shahri
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引用次数: 4

Abstract

Kinect is a low-cost controller-free device, originally designed for gaming and entertainment. This work presents a solution using the most recent version of Kinect sensor, which has got significant improvement in several ways in comparison with earlier versions, to cope with one important aspect of autonomous mobile robotics, obstacle avoidance. Modeling the environment based on the point cloud extracted from the depth image data as well as an obstacle avoidance method using the straight line segments and circle arcs, were the main focus of the paper. The environment is represented by a set of polygons and the obstacle avoidance algorithm attempts to find a collision-free path from the current position of the robot to the target pose subject to the shortest possible path considering a safeguard. The whole algorithm was implemented and simulated in V-rep software. A mobile robotic platform based on Pioneer This motivated using the Kinect 2 sensor to extend the ability to detect obstacles and hence to improve the local path planner and obstacle avoidance components.
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利用Kinect 2.0改进机器人导航和避障功能
Kinect是一种低成本的无控制器设备,最初是为游戏和娱乐而设计的。这项工作提出了一个解决方案,使用最新版本的Kinect传感器,与早期版本相比,它在几个方面有了显著的改进,以应对自主移动机器人的一个重要方面,避障。本文主要研究了基于深度图像数据提取的点云对环境进行建模,以及利用直线段和圆弧进行避障的方法。环境由一组多边形表示,避障算法试图从机器人的当前位置找到一条无碰撞的路径,并在考虑安全措施的最短路径下找到目标姿态。在V-rep软件中对整个算法进行了实现和仿真。基于Pioneer This的移动机器人平台使用Kinect 2传感器扩展了检测障碍物的能力,从而改进了局部路径规划和避障组件。
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