Bayesian Security Games for Controlling Contagion

J. Tsai, Yundi Qian, Yevgeniy Vorobeychik, Christopher Kiekintveld, Milind Tambe
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引用次数: 26

Abstract

Influence blocking games have been used to model adversarial domains with a social component, such as counterinsurgency. In these games, a mitigator attempts to minimize the efforts of an influencer to spread his agenda across a social network. Previous work has assumed that the influence graph structure is known with certainty by both players. However, in reality, there is often significant information asymmetry between the mitigator and the influencer. We introduce a model of this information asymmetry as a two-player zero-sum Bayesian game. Nearly all past work in influence maximization and social network analysis suggests that graph structure is fundamental in strategy generation, leading to an expectation that solving the Bayesian game exactly is crucial. Surprisingly, we show through extensive experimentation on synthetic and real-world social networks that many common forms of uncertainty can be addressed near optimally by ignoring the vast majority of it and simply solving an abstracted game with a few randomly chosen types. This suggests that optimal strategies of games that do not model the full range of uncertainty in influence blocking games are typically robust to uncertainty about the influence graph structure.
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控制传染的贝叶斯安全博弈
影响力阻断游戏已经被用来模拟带有社会成分的对抗领域,比如反叛乱。在这些游戏中,缓和者试图将影响者通过社交网络传播其议程的努力最小化。先前的研究假设影响图结构是双方都知道的。然而,在现实中,缓解者和影响者之间往往存在显著的信息不对称。我们将这种信息不对称的模型描述为一个二人零和贝叶斯博弈。过去几乎所有关于影响力最大化和社交网络分析的研究都表明,图结构是策略生成的基础,这导致人们期望准确地解决贝叶斯博弈是至关重要的。令人惊讶的是,我们通过在合成和现实社交网络上的大量实验表明,通过忽略绝大多数不确定性,简单地用一些随机选择的类型来解决抽象游戏,许多常见的不确定性形式都可以得到接近最佳的解决。这表明,在影响阻塞博弈中,没有对所有不确定性进行建模的博弈的最优策略通常对影响图结构的不确定性具有鲁棒性。
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