Spiel-Automaten – virtueller Spiele-Kosmos: Der verautomatisierte Mensch

Manfred Oberlechner
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Abstract

The virtual universe of games is about the fear of loss of self. To escape this – as with historical game-machines – the uncontrollable, the unmanageable, the boundless and the mysterious, in short the real imponderables of life, are suppressed. Both worlds are the expression of a mechanistic worldview. Therefore, one has to critically-theoretically consider that Homo Ludens is all too easily exploited when playing is primarily aimed at programming those subjective utility-maximizing skills that are, in the short term, useful (according to their own underlying basic principles) to the prevailing values of political and economic systems; when playing is seen only as an economic category and players as mere consumers; or when playing is used to control and train unquestioned social rules, no matter what the cost.
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这些都是自动运行的
游戏的虚拟世界是关于失去自我的恐惧。为了逃避这一点——就像历史上的游戏机器一样——那些无法控制的、无法控制的、无边无际的和神秘的,简而言之,生活中真正不可估量的东西,都被压抑了。这两个世界都是机械论世界观的表现。因此,我们必须从理论上批判地考虑到,当游戏主要是为了编程那些主观的、短期内对政治和经济系统的主流价值有用(根据他们自己的基本原则)的功利最大化技能时,人的行为太容易被利用;当游戏被视为一种经济类别,玩家只是消费者时;或者当游戏被用来控制和训练毫无疑问的社会规则时,不管付出什么代价。
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