Designing Embodied Musical Interaction for Children with Autism

Grazia Ragone
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引用次数: 8

Abstract

This paper describes the design, implementation, and pilot evaluation of an interface to support embodied musical interaction for children with Autism Spectrum Conditions (ASC), in the context of music therapy sessions. Previous research suggests music and movement therapies are powerful tools for supporting children with autism in their development of communication, expression, and motor skills. OSMoSIS (Observation of Social Motor Synchrony with an Interactive System) is an interactive musical system which tracks body movements and transforms them into sounds using the Microsoft Kinect motion capture system. It is designed so that, regardless of motor abilities, children can generate sounds by moving in the environment either freely or guided by a facilitator. OSMoSIS was inspired by the author's experiences as a music therapist and supports observation of Social Motor Synchrony to allow facilitators and researchers to record and investigate this aspect of the therapy sessions. It converts movements into sounds using Microsoft Kinect body tracking, in the context of an interactive game. From our preliminary testing with 11 children with autism (aged 5 – 11 years old), we observed that our design actively connects children, who displayed a notable increase in engagement and interaction when the system was used.
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设计自闭症儿童的具身音乐互动
本文描述了一个界面的设计、实现和试点评估,以支持自闭症谱系条件(ASC)儿童在音乐治疗过程中的体现音乐互动。先前的研究表明,音乐和运动疗法是帮助自闭症儿童发展沟通、表达和运动技能的有力工具。OSMoSIS(观察社会运动同步与一个互动系统)是一个互动音乐系统,跟踪身体动作,并将其转化为声音使用微软Kinect动作捕捉系统。它的设计目的是,无论运动能力如何,儿童都可以通过在环境中自由移动或在辅导员的指导下发出声音。OSMoSIS的灵感来自于作者作为音乐治疗师的经历,它支持对社会运动同步的观察,使辅导员和研究人员能够记录和调查治疗过程的这一方面。它利用微软Kinect身体追踪技术,在互动游戏的背景下,将动作转化为声音。从我们对11名自闭症儿童(5 - 11岁)的初步测试中,我们观察到我们的设计积极地连接了儿童,当使用该系统时,他们的参与度和互动性显着增加。
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