Effectiveness of Digital Games in Students’ Vocabulary

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引用次数: 1

Abstract

Vocabulary is a crucial element in language learning. It has a vital role in building communication. Learning vocabulary is challenging. However, some strategies would help, like digital games. This study aimed to investigate the effectiveness of Digital vocabulary games in developing vocabulary level and attitude among 30 grade 8 learners of Dagatkidavao Integrated School. The vocabulary level of the respondents was identified using a 50-item test, while learners' attitude towards vocabulary learning was determined through a 20- item Likert scale questionnaire adapted from Gimolatan (2016). Descriptive statistics such as mean and mean percentage was used to determine learners' vocabulary level, attitude towards vocabulary learning, experts' assessment, and learners' perception after using Digital vocabulary games. On the other hand, paired sample t-test was used to determine the significant difference in the vocabulary level and attitude of the learners before and after the intervention. Moreover, an Independent t-test was utilized to identify the significant difference in learners' post-tests when grouped according to their attitude. Results showed that the participants improved their vocabulary level and attitude towards vocabulary learning after the intervention. Moreover, the increase in vocabulary level, attitude, and difference in the post-test scores when grouped according to their attitude was statistically significant. Thus, Digital vocabulary games effectively improved the learners' vocabulary level and enhanced their attitude towards vocabulary learning. Furthermore, the experts and learners find the material ready to be utilized and develop learners' vocabulary level. Hence, educators and school administrators are encouraged to incorporate digital games in the teaching and learning process, explicitly enhancing learners' vocabulary levels. Keywords: digital vocabulary game, attitude, vocabulary level.
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数字游戏对学生词汇的影响
词汇是学习语言的一个重要因素。它在建立沟通方面起着至关重要的作用。学习词汇是有挑战性的。然而,有些策略会有所帮助,比如电子游戏。本研究旨在探讨数字词汇游戏对达加特基达沃综合学校30名八年级学生词汇水平和态度的影响。被调查者的词汇水平通过50项测试来确定,而学习者对词汇学习的态度通过20项李克特量表问卷来确定,该问卷改编自Gimolatan(2016)。使用平均数和平均数百分比等描述性统计来确定学习者使用数字词汇游戏后的词汇水平、对词汇学习的态度、专家的评价和学习者的感知。另一方面,采用配对样本t检验来确定干预前后学习者词汇水平和态度的显著差异。此外,采用独立t检验发现学习者在按态度分组时的后测有显著差异。结果表明,干预后被试的词汇水平和词汇学习态度均有显著提高。此外,根据他们的态度分组时,词汇水平、态度和测试后得分的差异有统计学意义。因此,数字词汇游戏有效地提高了学习者的词汇水平,增强了他们对词汇学习的态度。此外,专家和学习者找到现成的材料,并提高学习者的词汇水平。因此,教育工作者和学校管理者被鼓励在教学过程中加入数字游戏,明确提高学习者的词汇水平。关键词:数字词汇游戏,态度,词汇水平。
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