Game development workshops designed and delivered by peer mentors to increase student curiosity and interest in an introductory programming course

Xin Xu, Wei Jin
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引用次数: 2

Abstract

Student motivation in the Programming Fundamentals (CS1) course in our college has long been a problem. Our project utilized both peer modeling and game development to increase students' curiosity for programming and help them enjoy the learning process. Our project involved peer mentors in every aspect of the game development workshops. We guided peer mentors to design, develop and deliver game development workshops. The main goal is to motivate and retain early college IT students, especially traditionally underrepresented groups, such as females and underrepresented minorities (URM) in IT. The second goal is to improve peer mentors' professional development and career readiness. We conducted a pilot study in spring 2020. Shortly after the peer mentors conducted the first workshop in person in classrooms, the classes were moved online due to the COVID pandemic. The remaining workshops were forced to be converted to the online asynchronous format. This adaptation in fact gave us a unique opportunity to observe the difference of the two modalities. Survey data show that our approach was effective at increasing students' curiosity and enjoyment of programming. Female and URM students responded especially well to workshops conducted by peer mentors in the in-person sessions, better than their counterparts. However, the benefit seemed greatly reduced for them when the remaining workshops were forced to be converted to the online asynchronous format when classes were moved online. Our survey data also showed that 91% of students prefer the in-person workshop to the standard class format, while only 56% of students preferred the online asynchronous workshops to a standard programming assignment. The contrast between the two modalities shed light on the elements, such as peer modeling and personal interaction that are especially effective for increasing motivation and improving learning for underrepresented students in IT. A larger scale implementation is in planning and what we learned in the pilot study will help guide the project in the future for both the delivery and assessment of the workshops.
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由同辈导师设计和提供的游戏开发研讨会,以提高学生对入门编程课程的好奇心和兴趣
在我校的程序设计基础(CS1)课程中,学生的学习动机一直是一个问题。我们的项目利用同伴建模和游戏开发来提高学生对编程的好奇心,并帮助他们享受学习过程。我们的项目涉及到游戏开发工作坊各个方面的同伴导师。我们指导同伴导师设计、开发和发布游戏开发研讨会。主要目标是激励和留住早期的大学IT学生,特别是传统上代表性不足的群体,如女性和代表性不足的少数群体(URM)。第二个目标是提高同伴导师的专业发展和职业准备。我们在2020年春季进行了一项试点研究。同侪导师在教室里亲自举办了第一次研讨会后不久,由于新冠肺炎疫情,这些课程被转移到网上。其余的研讨会被迫转换为在线异步格式。这种适应实际上给了我们一个独特的机会来观察两种模式的差异。调查数据显示,我们的方法有效地提高了学生对编程的好奇心和乐趣。女性学生和URM学生对由同行导师在面对面会议中主持的研讨会的反应尤其好,比他们的同龄人要好。然而,当课程转移到网上时,剩余的研讨会被迫转换为在线异步格式时,对他们来说,好处似乎大大减少了。我们的调查数据还显示,91%的学生更喜欢面对面的研讨会,而不是标准的课堂形式,而只有56%的学生更喜欢在线异步研讨会,而不是标准的编程作业。这两种模式之间的对比揭示了一些元素,例如同伴建模和个人互动,这些元素对于增加动机和改善信息技术中代表性不足的学生的学习特别有效。更大规模的实施正在计划中,我们在试点研究中学到的东西将有助于指导未来的项目,以交付和评估讲习班。
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