GPU Accelerated Rotation About an Arbitrary Axis

S. Alrawy, Fakhrulddin Hamid Ali
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Abstract

The three-dimensional (3D) rotation about any axis is essential in diverse applications and fields, particularly in computer graphics. This paper focuses on accelerating the operation of this transform using GPU in a real-time environment. This special type of rotation is complicated compared to rotation about the conventional axes due to having many matrix operations, so accelerating such a transform with parallel techniques is an important issue to reduce the execution time that is important to ensure the realistic view of 3D animation scene. In addition to that, concatenating these many operations in a single rotation matrix also gives a significant reduction in computation time required to perform the rotation. The rotation transform is applied to complex models with hundreds or even millions of vertices, so standard 3D objects with different resolutions are used for testing the rotation about a selected axis that created interactively using LabVIEW and Visual Studio software environments. The experimental results showed the significant speedup on CUDA/C++ compared to LabVIEW computations for the same model complexity.
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GPU加速旋转任意轴
围绕任何轴的三维(3D)旋转在各种应用和领域,特别是在计算机图形学中是必不可少的。本文的重点是在实时环境下利用GPU加速该变换的运算。这种特殊类型的旋转由于需要进行大量的矩阵运算,相对于传统的绕轴旋转来说比较复杂,因此利用并行技术加速这种转换是减少执行时间的一个重要问题,对于保证3D动画场景的真实感至关重要。除此之外,将这些操作连接到一个旋转矩阵中也可以显著减少执行旋转所需的计算时间。旋转变换适用于具有数百甚至数百万个顶点的复杂模型,因此使用不同分辨率的标准3D对象来测试使用LabVIEW和Visual Studio软件环境交互式创建的选定轴的旋转。实验结果表明,在相同的模型复杂度下,CUDA/ c++比LabVIEW计算有显著的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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