Scaffolding to Support Humanities Students Programming in a Human Language Context

M. Guzdial
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Abstract

Language is a key topic of interest for students in the humanities -- language is the way in which humans express themselves, communicate, and make art. Computing on language (e.g., recognizing language, generating language, building bots) can be a pathway into using computing for humanities contexts. At the University of Michigan, we are developing a new program to support students in liberal arts and sciences to learn about computing, explicitly including programming. We have designed two courses for introducing computing (1) in terms of creative expression and (2) around the implications of computing on justice. In both classes, we use a scaffolded sequence of programming languages and activities to explore computing on language: (a) a teaspoon language for sentence generation and recognition, (b) a set of custom Snap blocks for sentence generation and recognition, (c) a set of custom Snap blocks for building Chatbots, and (d) an ebook activity for mapping from Snap to Python. Each language takes less than 10 minutes to introduce, with a wide variety of possible student activities (for in-class active learning or for later homework). While the tools build on each other, the earliest stage (the teaspoon language) could be used within a single class session in linguistics, communications, or other liberal arts courses.
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脚手架以支持人文学科学生在人类语言环境中编程
语言是人文学科学生感兴趣的一个关键话题——语言是人类表达自我、交流和创作艺术的方式。语言计算(例如,识别语言、生成语言、构建机器人)可以成为将计算应用于人文环境的途径。在密歇根大学,我们正在开发一个新项目,以支持文科和理科的学生学习计算机,明确地包括编程。我们设计了两门课程来介绍计算机(1)在创造性表达方面和(2)围绕计算机对正义的影响。在这两个类中,我们使用编程语言和活动的脚手架序列来探索语言计算:(a)用于句子生成和识别的茶匙语言,(b)用于句子生成和识别的一组自定义Snap块,(c)用于构建聊天机器人的一组自定义Snap块,以及(d)用于从Snap映射到Python的电子书活动。每门语言的介绍时间不超过10分钟,有各种各样的学生活动(课堂上主动学习或以后的家庭作业)。虽然这些工具相互依存,但最早的阶段(茶匙语言)可以在语言学、通信或其他文科课程的单个课堂上使用。
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