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Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2最新文献

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Development of a Script for Self-Assessment Scaffolding in CS1 CS1中自我评估脚手架脚本的开发
A. Lishinski
This poster describes a research project that is in the preliminary stages, working to develop a pedagogical intervention based on prior education research. Self-efficacy is known to be an important factor for success in computing. What is less known is how computing instructors can support students on this dimension. Prior research has suggested that self-assessment scaffolding can benefit students' self-efficacy and learning outcomes, so we are developing a pedagogical intervention to that end.
这张海报描述了一个处于初步阶段的研究项目,致力于开发一种基于先前教育研究的教学干预。自我效能被认为是计算机成功的一个重要因素。鲜为人知的是计算机教师如何在这个维度上支持学生。先前的研究表明,自我评估支架可以使学生的自我效能感和学习成果受益,因此我们正在为此开发一种教学干预。
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引用次数: 0
Self-Explanation Modality: Effects on Student Performance? 自我解释模式:对学生成绩的影响?
Angela Zavaleta Bernuy, Jessica Jia-Ni Xu, Naaz Sibia, J. J. Williams, Andrew Petersen, Michael Liut
In this poster, we present a pilot study investigating the impact of the medium used for self-explanation on students' performance outcomes in a databases course. We did not see notable differences in student performance based on the medium they used for self-explanation. We also note that while most students prefer using text to submit self-explanations, their preferences may differ when they use voice.
在这张海报中,我们提出了一项试点研究,调查用于自我解释的媒介对学生在数据库课程中的表现结果的影响。我们没有发现学生在自我解释时使用的媒介有显著差异。我们还注意到,虽然大多数学生更喜欢用文字提交自我解释,但当他们使用语音时,他们的偏好可能会有所不同。
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引用次数: 0
Social Troubleshooting Workshops: Upskilling Students' Soft and Self-Reflection Skills 社交问题解决工作坊:提高学生的软技能和自我反思技能
S. Schulz, Rita Garcia, Christoph Treude
This poster focuses on workshops to support students' soft and selfreflection skills during collaborative learning. These workshops intend to help reduce anxiety during group work and to promote inclusive and equitable collaborative learning environments. Unfortunately, single-paced instructional approaches are typically applied in learning environments [3] and do not consider students' needs when learning nor provide soft-skills guidance that encourages equal participation. The workshops offer educator and student support for equitable group work through upskilling students' soft skills, such as leadership and communication, that promote better teamwork. By assisting students in developing and practising soft and self-reflection skills, they might have the opportunity to contribute to solving the activity, enabling them to participate equally. This poster includes an experimental study plan to integrate and evaluate the effects of these workshops.
这张海报的重点是研讨会,以支持学生在合作学习中的软和自我反思技能。这些讲习班旨在帮助减少小组工作期间的焦虑,并促进包容和公平的协作学习环境。不幸的是,单步教学方法通常应用于学习环境中[3],在学习时没有考虑学生的需求,也没有提供鼓励平等参与的软技能指导。这些工作坊通过提高学生的软技能,如领导能力和沟通能力,为教育工作者和学生提供公平的小组工作支持,从而促进更好的团队合作。通过帮助学生发展和练习软技能和自我反思技能,他们可能有机会为解决活动做出贡献,使他们平等参与。这张海报包括一个实验研究计划,以整合和评估这些工作坊的效果。
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引用次数: 0
eTeacher: A Pilot in Flemish Secondary Education 电子教师:佛兰德中学教育试点
Jesse Hoobergs, Birthe van den Berg, T. Schrijvers
The Flemish Government has imposed a new and challenging set of learning objectives for secondary education. An important part comprises Computational Thinking for 3rd and 4th year students, and Computer Science for students in their 5th and 6th year. Yet, most teachers, who have mostly not been trained to teach these subjects, do not feel confident in programming-related topics. With eTeacher, we take away this burden from the teacher and allow students to work independently and at their own pace. In particular, we present a platform with an integrated course text for Computational Thinking. eTeacher is available on every device, gives automatic code-feedback both content-wise and on programming style and provides exercises of different types and levels. Teachers can monitor their students individually and consult statistics. The platform was extensively evaluated in a pilot at 20 schools.
佛兰德政府为中等教育制定了一套新的、具有挑战性的学习目标。一个重要的部分包括3年级和4年级学生的计算思维和5年级和6年级学生的计算机科学。然而,大多数没有接受过教授这些科目的培训的教师对与编程相关的主题没有信心。有了eTeacher,我们从老师那里拿走了这个负担,让学生按照自己的节奏独立学习。特别地,我们提出了一个整合计算思维课程文本的平台。eTeacher可以在任何设备上使用,提供内容和编程风格的自动代码反馈,并提供不同类型和级别的练习。教师可以单独监控学生并查阅统计数据。该平台在20所学校的试点中得到了广泛的评估。
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引用次数: 0
Design and Implementation of Co-design Pedagogical Scenarios for Learning Computational Thinking 计算思维学习协同设计教学情境的设计与实现
Amos Oyelere Sunday
Recognizing effective approaches to communicate computational thinking (CT) ideas to K-12 learners is necessary. Co-design approach has been identified as an effective pedagogy for communicating CT ideas. However, there is a dearth of studies on co-design pedagogical scenarios. Hence, this study aimed at developing a CT learning co-design scenario, translate into artifact, and implement with Nigerian secondary school students.
认识到向K-12学生传达计算思维(CT)思想的有效方法是必要的。协同设计方法已被确定为沟通CT思想的有效教学法。然而,关于协同设计教学场景的研究却很缺乏。因此,本研究旨在开发一个CT学习协同设计方案,转化为工件,并在尼日利亚中学生中实施。
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引用次数: 0
Development of an Open-Source Emotion-Based Adaptive Learning Support System using Computational Thinking Activities 基于情感的开源自适应学习支持系统的开发
Rafael Herrero-Álvarez
This report summarizes the information related to a PhD project that aims to develop an Open-Source Emotion-Based Adaptive Learning Support System through Computational Thinking activities. This paper outlines the proposed objectives and provides an update on the progress made in research to date.
本报告总结了一个博士项目的相关信息,该项目旨在通过计算思维活动开发一个开源的基于情感的适应性学习支持系统。本文概述了拟议的目标,并提供了迄今为止研究进展的最新情况。
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引用次数: 0
Structure and Content of the Quantum Architectures (Q-AR) Knowledge Unit (KU) Proposal for the CS2023 Report: Curricular Maps and Analysis of Industry Feedback CS2023报告中量子架构(Q-AR)知识单元(KU)提案的结构和内容:课程地图和行业反馈分析
Dan-Adrian German, M. Pias, Qiao Xiang, Pei-Ying Chen
Continuing a process that began more than 50 years ago with the publication of Curriculum 68 ACM, IEEE-Computer Society and AAAI have sponsored five efforts to establish international curricular guidelines for undergraduate programs in computing on a roughly 10-year cycle. Over the last 15 years significant advances in quantum technologies have led to a new awareness about their impact on computing (QC). There are now 60 companies worldwide that build quantum computers. In the US the Quantum Economic Development Consortium (QED-C) was created in 2018 to accelerate the quantum industry by establishing a robust supply chain and infrastructure, including workforce and standards. But the continued absence of any serious education in quantum mechanics in a large fraction of traditional US engineering programs, including computer engineering and the closely related CS and data science programs, present many BS degree STEM graduates with the daunting problem of how to get trained quickly and efficiently to pursue the new opportunities in Quantum Information Science and Technology (QIST). To address this issue the ACM Board of Education has teamed up with the QED-C Workforce Development TAC and has developed (for the first time ever and over a period of 18 months) a Quantum Architectures (Q-AR) Knowledge Unit (KU) for CS2023. In November 2022 we asked the QED-C members (industry, academia, national labs, and government agencies) to comment on the proposed competency-based curricular plans along with the selected topics and learning outcomes. We present the analysis of the data we collected during that process.
从50多年前的课程68 ACM出版开始,ieee -计算机协会和AAAI已经赞助了五次努力,以大约10年的周期为计算机本科课程建立国际课程指南。在过去的15年里,量子技术的重大进步使人们对其对计算(QC)的影响有了新的认识。目前全球有60家公司在制造量子计算机。在美国,量子经济发展联盟(QED-C)于2018年成立,旨在通过建立健全的供应链和基础设施(包括劳动力和标准)来加速量子产业的发展。但是,在很大一部分传统的美国工程项目中,包括计算机工程和密切相关的CS和数据科学项目,仍然缺乏任何关于量子力学的严肃教育,这给许多STEM学士学位毕业生带来了一个令人生畏的问题,即如何快速有效地接受培训,以追求量子信息科学与技术(QIST)的新机会。为了解决这个问题,ACM教育委员会与QED-C劳动力发展TAC合作,并为CS2023开发了(有史以来第一次,历时18个月)量子架构(Q-AR)知识单元(KU)。在2022年11月,我们要求QED-C成员(行业,学术界,国家实验室和政府机构)对拟议的基于能力的课程计划以及选定的主题和学习成果发表评论。我们将对在此过程中收集的数据进行分析。
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引用次数: 0
Investigating Student Errors in Code Refactoring 调查学生在代码重构中的错误
Eduardo Oliveira
Learning to develop code of good quality is challenging. One way to improve code quality is through code refactoring. Students make several mistakes when refactoring code. This research project aims to comprehend student errors in code refactoring, as well as to evaluate how the use of automated tools can help students remediate these errors.
学习开发高质量的代码是具有挑战性的。提高代码质量的一种方法是通过代码重构。学生在重构代码时会犯几个错误。这个研究项目旨在了解学生在代码重构中的错误,以及评估如何使用自动化工具来帮助学生纠正这些错误。
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引用次数: 0
A Computational Thinking Test for Senior High School Students 高中学生计算思维测验
Chiu-Fan Hu, Cheng-Chih Wu
We have developed a quantitative tool for assessing senior high school students' computational thinking skills and administered it in the Taipei metropolitan area of Taiwan. Our CT test is language/tool/knowledge-independent and focuses on four key CT concepts: decomposition, data representation, algorithms, and pattern generalization. Our paper outlines the development process of the CT test, including its constructs, reliability, and validity, and discusses its educational implications for computing courses. This CT test provides a valuable resource for computing teachers who wish to assess their students' CT abilities and tailor their teaching methods accordingly.
我们开发了一种量化工具来评估高中学生的计算思维能力,并在台湾台北市区实施。我们的CT测试是独立于语言/工具/知识的,重点关注四个关键的CT概念:分解、数据表示、算法和模式泛化。本文概述了CT测试的发展过程,包括它的结构、信度和效度,并讨论了它对计算机课程的教育意义。这个CT测试为计算机教师提供了宝贵的资源,他们希望评估学生的CT能力,并相应地调整他们的教学方法。
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引用次数: 0
Multimodal CS Education Using a Scaffolded CSCL Environment 使用脚手架式CSCL环境的多模式计算机科学教育
Robert Monahan, Jessica Vandenberg, Anisha Gupta, A. Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, Cathy Ringstaff, James Minogue, Kevin M. Oliver, Bradford W. Mott
There is a growing need for 21st-century workers to be digitally literate and to possess computational thinking and collaborative problem-solving skills. Computer-supported collaborative learning (CSCL) focused on computational thinking can guide students toward the co-development of these skills. In this work, we present our approach to integrating virtual and physical learning modalities into InfuseCS, a CSCL environment. InfuseCS uses problem-based learning scenarios to situate upper elementary school students (ages 8 to 11) in a CSCL setting to foster their computational thinking and science knowledge construction as they collaborate to create digital narratives.
21世纪的工人越来越需要具备数字素养,并具备计算思维和协作解决问题的技能。计算机支持的协作学习(CSCL)侧重于计算思维,可以引导学生共同发展这些技能。在这项工作中,我们提出了将虚拟和物理学习模式集成到InfuseCS (CSCL环境)中的方法。InfuseCS使用基于问题的学习场景,将小学高年级学生(8至11岁)放在CSCL环境中,在他们合作创建数字叙事的过程中培养他们的计算思维和科学知识建设。
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Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2
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