Bound

M. Staniszewski
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Abstract

Bound is an innovative 3D platformer game designed by real-time graphics fans for real-time graphics fans, with dynamic procedural environments inspired by the works of the Demoscene. Procedural aspects of the game environment enabled solutions to some of the hardest problems of VR gaming. The Plastic creative team used modern digital-art aesthetics to create a living procedural world. Heavily inspired by such modern art movements as suprematism, concretism, and neoplasticism, they created a 3D game in a fully dynamic environment. Bound also explores novel ideas of interactive storytelling by delivering an adult story in a stochastic way.
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《Bound》是一款由实时图形爱好者为实时图形爱好者设计的创新3D平台游戏,其动态程序环境的灵感来自于Demoscene的作品。游戏环境的程序方面能够解决VR游戏中一些最困难的问题。Plastic创意团队运用现代数字艺术美学创造了一个活生生的程序化世界。他们深受至上主义、具体主义和新造型主义等现代艺术运动的启发,在完全动态的环境中创造了一款3D游戏。《Bound》还通过随机呈现成人故事,探索了互动叙事的新理念。
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