A layered approach to deformable modeling and animation

C. Chua, U. Neumann
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引用次数: 3

Abstract

Our approach integrates three mechanisms needed to model and animate deformable objects: controlling mechanisms, geometric surface deformation, and mesh refinement. Most approaches focus either modeling the physically correct behavior or alternative representations for deformable models. This results in a set of method specific algorithms that best represents a particular class of deformable objects. By encapsulating each process, our system introduces the interface that allows one to integrate existing controllers in a modular fashion. We demonstrate this in our system by instantiating a hardware accelerated free form deformation for geometric deformation and midpoint subdivision for mesh refinement. Finally, we discuss the available options for the controlling mechanisms and show how this approach leads to a generalizable framework.
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可变形建模和动画的分层方法
我们的方法集成了建模和动画可变形对象所需的三种机制:控制机制,几何表面变形和网格细化。大多数方法的重点要么是为物理上正确的行为建模,要么是可变形模型的替代表示。这将产生一组特定于方法的算法,这些算法最好地表示特定类型的可变形对象。通过封装每个进程,我们的系统引入了允许以模块化方式集成现有控制器的接口。我们在我们的系统中通过实例化用于几何变形的硬件加速自由形式变形和用于网格细化的中点细分来证明这一点。最后,我们讨论了控制机制的可用选项,并展示了这种方法如何导致一个可推广的框架。
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