Avoiding Lingering in Learning Active Recognition by Adversarial Disturbance

Lei Fan, Ying Wu
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引用次数: 3

Abstract

This paper considers the active recognition scenario, where the agent is empowered to intelligently acquire observations for better recognition. The agents usually compose two modules, i.e., the policy and the recognizer, to select actions and predict the category. While using ground-truth class labels to supervise the recognizer, the policy is typically updated with rewards determined by the current in-training recognizer, like whether achieving correct predictions. However, this joint learning process could lead to unintended solutions, like a collapsed policy that only visits views that the recognizer is already sufficiently trained to obtain rewards, which harms the generalization ability. We call this phenomenon lingering to depict the agent being reluctant to explore challenging views during training. Existing approaches to tackle the exploration-exploitation trade-off could be ineffective as they usually assume reliable feedback during exploration to update the estimate of rarely-visited states. This assumption is invalid here as the reward from the recognizer could be insufficiently trained.To this end, our approach integrates another adversarial policy to constantly disturb the recognition agent during training, forming a competing game to promote active explorations and avoid lingering. The reinforced adversary, rewarded when the recognition fails, contests the recognition agent by turning the camera to challenging observations. Extensive experiments across two datasets validate the effectiveness of the proposed approach regarding its recognition performances, learning efficiencies, and especially robustness in managing environmental noises.
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对抗干扰下主动识别学习中避免滞留
本文考虑了主动识别场景,其中智能体被授权智能地获取观察值以更好地识别。智能体通常由策略和识别器两个模块组成,用于选择动作和预测类别。当使用真实类标签来监督识别器时,该策略通常会使用当前训练中的识别器确定的奖励来更新,比如是否实现了正确的预测。然而,这种联合学习过程可能会导致意想不到的解决方案,比如一个崩溃的策略,只访问识别器已经得到足够训练以获得奖励的视图,这损害了泛化能力。我们称这种现象为徘徊,以描述智能体在训练过程中不愿意探索具有挑战性的观点。现有的解决勘探-开发权衡的方法可能是无效的,因为它们通常在勘探过程中假设可靠的反馈来更新很少访问的状态的估计。这个假设在这里是无效的,因为来自识别器的奖励可能没有得到充分的训练。为此,我们的方法整合了另一种对抗性策略,在训练过程中不断干扰识别代理,形成竞争博弈,促进主动探索,避免徘徊。当识别失败时,被强化的对手会得到奖励,通过将相机转向具有挑战性的观察来与识别代理竞争。跨两个数据集的大量实验验证了所提出方法在识别性能,学习效率,特别是在管理环境噪声方面的有效性。
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