Increasing Motivation of CS1 Non-Majors through an Approach Contextualized by Games and Media

Bianca L. Santana, Roberto A. Bittencourt
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引用次数: 12

Abstract

This innovative practice full paper reports our attempts to increase motivation of CS1 non-major students through an approach contextualized by games and media. We report our experience to conceive and deliver an introductory programming course for CS non-majors. We used a mixed approach which combines Scratch with game creation, and Python with both turtle graphics and image manipulation in order reduce initial barriers to learning and increase student motivation by using different contexts. The course was given to university-level, freshman, civil engineering students who take programming as a required first-term course. The main lessons learned were: a spiral approach over programming content reduces cognitive load and facilitates learning; careful design for a transition between tools/languages is crucial to minimize difficulties; games and media bring freshmen closer to the programming world; and playful contexts improve motivation, but only to a certain extent.
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通过游戏和媒体情境化的方法提高CS1非专业学生的学习动机
这一创新实践报告了我们试图通过游戏和媒体情境化的方法来提高CS1非专业学生的学习动机。我们报告我们的经验,构思和提供一个入门编程课程的非CS专业。我们使用了一种混合的方法,将Scratch与游戏制作结合起来,将Python与海龟图形和图像处理结合起来,以减少最初的学习障碍,并通过使用不同的环境来增加学生的动力。这门课程是为大学一级的土木工程大一学生开设的,他们把编程作为第一学期的必修课。从中得到的主要教训是:编程内容的螺旋方法减少了认知负荷,促进了学习;仔细设计工具/语言之间的转换对于减少困难至关重要;游戏和媒体让新生更接近编程世界;好玩的环境可以提高动机,但只是在一定程度上。
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