Patching Physical Objects

Alexander Teibrich, Stefanie Müller, François Guimbretière, Róbert Kovács, Stefan Neubert, Patrick Baudisch
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引用次数: 80

Abstract

Personal fabrication is currently a one-way process: Once an object has been fabricated with a 3D printer, it cannot be changed anymore; any change requires printing a new version from scratch. The problem is that this approach ignores the nature of design iteration, i.e. that in subsequent iterations large parts of an object stay the same and only small parts change. This makes fabricating from scratch feel unnecessary and wasteful. In this paper, we propose a different approach: instead of re-printing the entire object from scratch, we suggest patching the existing object to reflect the next design iteration. We built a system on top of a 3D printer that accomplishes this: Users mount the existing object into the 3D printer, then load both the original and the modified 3D model into our software, which in turn calculates how to patch the object. After identifying which parts to remove and what to add, our system locates the existing object in the printer using the system's built-in 3D scanner. After calibrating the orientation, a mill first removes the outdated geometry, then a print head prints the new geometry in place. Since only a fraction of the entire object is refabricated, our approach reduces material consumption and plastic waste (for our example objects by 82% and 93% respectively).
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修补物理对象
个人制造目前是一个单向的过程:一旦一个物体被3D打印机制造出来,它就不能再改变了;任何更改都需要从头开始打印新版本。问题是这种方法忽略了设计迭代的本质,即在随后的迭代中,对象的大部分保持不变,只有一小部分改变。这使得从头开始制造感觉不必要和浪费。在本文中,我们提出了一种不同的方法:而不是从头开始重新打印整个对象,我们建议修补现有对象以反映下一次设计迭代。我们在3D打印机上建立了一个系统来完成这个任务:用户将现有的物体安装到3D打印机中,然后将原始和修改后的3D模型加载到我们的软件中,然后计算如何修补物体。在确定要删除哪些部件和添加哪些部件后,我们的系统使用系统内置的3D扫描仪在打印机中定位现有物体。在校准方向后,磨机首先去除过时的几何形状,然后打印头将新的几何形状打印到位。由于整个物体只有一小部分被重新制造,我们的方法减少了材料消耗和塑料浪费(对于我们的示例物体,分别减少了82%和93%)。
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