{"title":"Realization of Virtual Scene Multiuser's Connection Technology on LAN","authors":"Wang Deyong","doi":"10.1109/ICFCSE.2011.133","DOIUrl":null,"url":null,"abstract":"Distributed network of network communication raised new demands: first, how to collect each computer to accurate real-time data to the entire network all the computers for their monitoring, secondly, how the historical data to the whole Each computer network to ensure a consistent whole network data, In addition, how will a computer control command issued to the implementation of the right machine, and control records to the whole network of other computers. This paper designs and implements a virtual scene in the distributed network multiplayer system, an online multi-user virtual environment to achieve the mutual information between the data and send and receive and transmit.","PeriodicalId":279889,"journal":{"name":"2011 International Conference on Future Computer Science and Education","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Future Computer Science and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICFCSE.2011.133","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Distributed network of network communication raised new demands: first, how to collect each computer to accurate real-time data to the entire network all the computers for their monitoring, secondly, how the historical data to the whole Each computer network to ensure a consistent whole network data, In addition, how will a computer control command issued to the implementation of the right machine, and control records to the whole network of other computers. This paper designs and implements a virtual scene in the distributed network multiplayer system, an online multi-user virtual environment to achieve the mutual information between the data and send and receive and transmit.