BridgedReality: A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction

Mark Armstrong, Lawrence Quest, Yun Suen Pai, K. Kunze, K. Minamizawa
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Abstract

The recent emergence of point cloud streaming technologies has spawned new ways to digitally perceive and manipulate live data of users and spaces. The graphical rendering limitations prevent state-of-the-art interaction techniques from achieving segmented bare-body user input to manipulate live point cloud data. We propose BridgedReality, a toolkit that enables users to produce localized virtual effects in live scenes, without the need for an HMD nor any wearable devices or virtual controllers. Our method uses body tracking and an illusory rendering technique to achieve large scale, depth-based, real time interaction with multiple light field projection display interfaces. This toolkit circumvented time-consuming 3D object classification, and packaged multiple proximity effects in a format understandable by middle schoolers. Our work can offer a foundation for multidirectional holographic interfaces, GPU simulated interactions, teleconferencing and gaming activities, as well as live cinematic quality exhibitions.
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bridgereality:一个通过实时全息点云交互连接物理和虚拟空间的工具包
最近出现的点云流技术催生了数字化感知和操纵用户和空间实时数据的新方法。图形渲染的限制阻碍了最先进的交互技术实现分段的裸用户输入来操作实时点云数据。我们提出BridgedReality,这是一个工具包,使用户能够在现场场景中产生本地化的虚拟效果,而不需要HMD,也不需要任何可穿戴设备或虚拟控制器。我们的方法使用身体跟踪和错觉渲染技术来实现与多个光场投影显示接口的大规模,基于深度的实时交互。该工具包避免了耗时的3D对象分类,并以中学生可以理解的格式打包了多个接近效果。我们的工作可以为多向全息界面、GPU模拟交互、电话会议和游戏活动以及现场电影级展览提供基础。
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