MPEG-4 very low bit-rate video compression using sprite coding

K. Jinzenji, Hiroshi Watanabe, Shigeki Okada, N. Kobayashi
{"title":"MPEG-4 very low bit-rate video compression using sprite coding","authors":"K. Jinzenji, Hiroshi Watanabe, Shigeki Okada, N. Kobayashi","doi":"10.1109/ICME.2001.1237641","DOIUrl":null,"url":null,"abstract":"This paper focuses on the “sprite coding” that supports the MPEG-4 Version 1 Main profile in order to transfer “near VHS quality video “ across narrow-band transmission links such as the Internet. Automatic VOP (Video Object Plane) generation technologies are being studied as one of the most important issues of MPEG-4 object coding. This paper proposes a two-layer VOP generation scheme with some core algorithms such as GME (Global Motion Estimation), foreground moving object extraction, and background sprite generation. This paper also describes a shape information reduction method for the foreground object. The foreground object is object-coded in the , while the background sprite is coded using sprite coding in MPEG-4. We call this coding scheme “sprite mode”; MPEG-4 simple profile coding is called “normal mode”. Experiments are conducted on VOP generation and video coding with MPEG-4. We compare sprite mode to normal mode. The coding efficiency of sprite mode is several times higher than that of normal mode at the same objective image quality if the foreground ratio is within 10-15%. Given the target of very low bitrate (128kbps, 64kbp) rate coding, sprite mode achieved almost the same SNR but more than twice the frame rate compared to normal mode.","PeriodicalId":405589,"journal":{"name":"IEEE International Conference on Multimedia and Expo, 2001. ICME 2001.","volume":"27 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Conference on Multimedia and Expo, 2001. ICME 2001.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2001.1237641","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17

Abstract

This paper focuses on the “sprite coding” that supports the MPEG-4 Version 1 Main profile in order to transfer “near VHS quality video “ across narrow-band transmission links such as the Internet. Automatic VOP (Video Object Plane) generation technologies are being studied as one of the most important issues of MPEG-4 object coding. This paper proposes a two-layer VOP generation scheme with some core algorithms such as GME (Global Motion Estimation), foreground moving object extraction, and background sprite generation. This paper also describes a shape information reduction method for the foreground object. The foreground object is object-coded in the , while the background sprite is coded using sprite coding in MPEG-4. We call this coding scheme “sprite mode”; MPEG-4 simple profile coding is called “normal mode”. Experiments are conducted on VOP generation and video coding with MPEG-4. We compare sprite mode to normal mode. The coding efficiency of sprite mode is several times higher than that of normal mode at the same objective image quality if the foreground ratio is within 10-15%. Given the target of very low bitrate (128kbps, 64kbp) rate coding, sprite mode achieved almost the same SNR but more than twice the frame rate compared to normal mode.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
MPEG-4非常低的比特率视频压缩使用精灵编码
本文重点研究了支持MPEG-4版本1主配置文件的“精灵编码”,以便在互联网等窄带传输链路上传输“接近VHS质量的视频”。视频对象平面(VOP)自动生成技术是MPEG-4对象编码的一个重要课题。本文提出了一种基于GME (Global Motion Estimation)、前景运动目标提取和背景精灵生成等核心算法的两层VOP生成方案。本文还介绍了一种前景目标的形状信息约简方法。前景对象在MPEG-4中使用对象编码,而背景精灵则使用MPEG-4中的精灵编码。我们将这种编码模式称为“精灵模式”;MPEG-4简单轮廓编码称为“正常模式”。利用MPEG-4进行了VOP生成和视频编码实验。我们比较精灵模式和普通模式。在相同物象质量下,当前景比在10-15%以内时,精灵模式的编码效率比普通模式高出数倍。考虑到非常低的比特率(128kbps, 64kbp)编码率的目标,精灵模式实现了几乎相同的信噪比,但帧率是普通模式的两倍多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The ITEA project EUROPA, a software platform for digital CE appliances Speech bandwidth extension A music similarity function based on signal analysis A beat-pattern based error concealment scheme for music delivery with burst packet loss Analysis of cache efficiency in 2D wavelet transform
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1