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The ITEA project EUROPA, a software platform for digital CE appliances ITEA项目EUROPA,一个数字CE电器的软件平台
Pub Date : 2002-06-18 DOI: 10.1109/ICCE.2002.1013910
J. Gelissen
The ITEA (Information Technology for European Advancement, an eight year funding program labeled by EUREKA) project EUROPA (End User Resident Open Platform Architecture) started in October 1999 for a duration of 2.5 years in the first call of the ITEA program. The project aims at the definition of a high-end set-top-box (StB) reference architecture with extended functionality to enable next-generation services for the DVB-MHP (Digital Video Broadcast-Multimedia Home Platform) system. The next generation high-end StBs will boost the possibilities of interactive services in digital broadcasting into new dimensions. This approach includes the adoption of new standards like MPEG-4 and MPEG-2, cryptography for secure online-banking and online-shopping as well as agent technology for advanced and attractive user interfaces. The results of the project will be validated in demonstrators and the resulting reference architecture will be made publicly available. The project operates in close co-operation with standardization bodies like MPEG and DVB. The paper introduces the project in more detail with emphasis on the functionality extension aspects and the demonstrator scenario leading to the assessment of the defined functionality.
ITEA(欧洲信息技术进步,一个由EUREKA标记的8年资助计划)项目EUROPA(终端用户常驻开放平台架构)开始于1999年10月,在ITEA计划的第一次调用中持续了2.5年。该项目旨在定义具有扩展功能的高端机顶盒(StB)参考架构,为DVB-MHP(数字视频广播-多媒体家庭平台)系统提供下一代服务。下一代高端机顶盒将把数字广播互动服务的可能性提升到新的层面。这种方法包括采用新的标准,如MPEG-4和MPEG-2,安全网上银行和网上购物的加密技术,以及先进和有吸引力的用户界面的代理技术。项目的结果将在演示中得到验证,并且最终的参考体系结构将公开可用。该项目与MPEG和DVB等标准化机构密切合作。本文更详细地介绍了该项目,重点介绍了功能扩展方面和用于评估已定义功能的演示场景。
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引用次数: 7
Speech bandwidth extension 语音带宽扩展
Pub Date : 2001-12-20 DOI: 10.1109/ICME.2001.1237845
H. Gustafsson, I. Claesson, U. Lindgren
A common narrow-band speech signal is expanded into a wide-band speech signal. The expanded signal gives the impression of a wide-band speech signal regardless of what type of vocoder is used in a receiver. The robust techniques suggested herein are based on speech acoustics and fundamentals of human hearing. That is the techniques extend the harmonic structure of the speech signal during voiced speech segments and introduce a linearly estimated amount of speech energy in the wide frequency-band. During unvoiced speech segments, a fricated noise may be introduced in the upper frequency-band.
将普通窄带语音信号扩展为宽带语音信号。无论在接收器中使用何种类型的声码器,扩展后的信号都给人以宽带语音信号的印象。本文提出的稳健技术是基于语音声学和人类听力的基本原理。即在浊音段中扩展语音信号的谐波结构,并在宽频带中引入线性估计的语音能量。在非浊音段中,可能会在较高的频带中引入摩擦噪声。
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引用次数: 9
A music similarity function based on signal analysis 基于信号分析的音乐相似度函数
Pub Date : 2001-10-31 DOI: 10.1109/ICME.2001.1237829
B. Logan, Ariel Salomon
The present invention computer method and apparatus determines music similarity by generating a K-means (instead of Gaussian) cluster signature and a beat signature for each piece of music. The beat of the music is included in the subsequent distance measurement.
本发明的计算机方法和设备通过为每个音乐片段生成K-means(而不是高斯)聚类签名和节拍签名来确定音乐相似性。音乐的节拍包含在随后的距离测量中。
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引用次数: 388
Object segmentation with affine motion similarity measure 仿射运动相似度度量的目标分割
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237853
Hong Li, Weisi Lin, B. Tye, E. Ong, C. Ko
Affine motion model is widely used in motion segmentation. Accurately estimating and evaluating affine parameters are two key problems in such kind of approaches. This paper tries to address these issues by presenting an effective video object segmentation method based on affine motion similarity measure. The image is firstly segmented into irregularly-shaped intensity homogenous regions. Then, relatively reliable affine parameters for each region are estimated by a robust motion estimator according to the individual coordinate system of each region. Finally, a new motion similarity measure and merge process is applied to obtain meaningful objects. Experimental results demonstrate the effectiveness of the proposed method.
仿射运动模型在运动分割中有着广泛的应用。仿射参数的准确估计和评估是这类方法中的两个关键问题。本文提出了一种有效的基于仿射运动相似度度量的视频目标分割方法。首先将图像分割成不规则形状的强度均匀区域。然后,根据每个区域各自的坐标系,利用鲁棒运动估计器估计出每个区域相对可靠的仿射参数;最后,采用一种新的运动相似度度量和合并处理来获得有意义的目标。实验结果证明了该方法的有效性。
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引用次数: 5
Design collaboration based on video user scenarios for VDSL systems 为VDSL系统设计基于视频用户场景的协作
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237956
K. Yamazaki, K. Hirano
This paper focuses on a design method suitable for design collaboration during the creation of information appliances. For design collaboration by various professionals, the proposal method utilizes video user scenarios and VDSL (Very High- Bit-Rate DSL) technology. VDSL technology has the capability to transmit multichannel video data utilizing exciting telephone lines. The proposed design process is starting from the making video user scenario by the lead designer and he acts out the user scenario in front of a video camera to collaborate other professionals through the VDSL system. The proposed design system uses VDSL technology and an application software for video user scenarios.
本文研究了一种适用于信息设备创建过程中设计协作的设计方法。对于不同专业人员的设计协作,建议方法利用视频用户场景和VDSL(甚高比特率DSL)技术。VDSL技术具有利用激动人心的电话线传输多通道视频数据的能力。建议的设计过程是从首席设计师制作视频用户场景开始的,他在摄像机前表演用户场景,通过VDSL系统与其他专业人员合作。提出的设计系统采用VDSL技术和视频用户场景应用软件。
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引用次数: 0
MPEG-4 very low bit-rate video compression using sprite coding MPEG-4非常低的比特率视频压缩使用精灵编码
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237641
K. Jinzenji, Hiroshi Watanabe, Shigeki Okada, N. Kobayashi
This paper focuses on the “sprite coding” that supports the MPEG-4 Version 1 Main profile in order to transfer “near VHS quality video “ across narrow-band transmission links such as the Internet. Automatic VOP (Video Object Plane) generation technologies are being studied as one of the most important issues of MPEG-4 object coding. This paper proposes a two-layer VOP generation scheme with some core algorithms such as GME (Global Motion Estimation), foreground moving object extraction, and background sprite generation. This paper also describes a shape information reduction method for the foreground object. The foreground object is object-coded in the , while the background sprite is coded using sprite coding in MPEG-4. We call this coding scheme “sprite mode”; MPEG-4 simple profile coding is called “normal mode”. Experiments are conducted on VOP generation and video coding with MPEG-4. We compare sprite mode to normal mode. The coding efficiency of sprite mode is several times higher than that of normal mode at the same objective image quality if the foreground ratio is within 10-15%. Given the target of very low bitrate (128kbps, 64kbp) rate coding, sprite mode achieved almost the same SNR but more than twice the frame rate compared to normal mode.
本文重点研究了支持MPEG-4版本1主配置文件的“精灵编码”,以便在互联网等窄带传输链路上传输“接近VHS质量的视频”。视频对象平面(VOP)自动生成技术是MPEG-4对象编码的一个重要课题。本文提出了一种基于GME (Global Motion Estimation)、前景运动目标提取和背景精灵生成等核心算法的两层VOP生成方案。本文还介绍了一种前景目标的形状信息约简方法。前景对象在MPEG-4中使用对象编码,而背景精灵则使用MPEG-4中的精灵编码。我们将这种编码模式称为“精灵模式”;MPEG-4简单轮廓编码称为“正常模式”。利用MPEG-4进行了VOP生成和视频编码实验。我们比较精灵模式和普通模式。在相同物象质量下,当前景比在10-15%以内时,精灵模式的编码效率比普通模式高出数倍。考虑到非常低的比特率(128kbps, 64kbp)编码率的目标,精灵模式实现了几乎相同的信噪比,但帧率是普通模式的两倍多。
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引用次数: 17
Multimodal tracking for smart videoconferencing 智能视频会议的多模态跟踪
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237649
D. Zotkin, R. Duraiswami, H. Nanda, L. Davis
Many interactive multimedia applications require the ability to track the 3-D motion of participants in a room. Particle filters are attractive for this since they do not require solution of the inverse problem of obtaining the state from measurements, and since the tracking can be easily extended to integrate multimodal measurements. We extend our previous work on smart videoconferencing to include a multimodal tracker of the session participants using multiple cameras and microphone arrays. We verify the correctness and robustness of the multimodal tracker using synthetic and real data. We also present practical details of how such a system can be implemented using off-the-shelf hardware and computers.
许多交互式多媒体应用程序需要能够跟踪房间中参与者的三维运动。粒子滤波在这方面很有吸引力,因为它们不需要解决从测量中获得状态的逆问题,而且跟踪可以很容易地扩展到集成多模态测量。我们扩展了之前在智能视频会议上的工作,包括使用多个摄像头和麦克风阵列的会议参与者的多模态跟踪器。利用合成数据和实际数据验证了多模态跟踪器的正确性和鲁棒性。我们还介绍了如何使用现成的硬件和计算机实现这样一个系统的实际细节。
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引用次数: 16
Analysis and architecture design of JPEG2000 JPEG2000分析与体系结构设计
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237693
Liang-Gee Chen, Chung-Jr Lian, Kuanfu Chen, Hong-Hui Chen
Analysis and architecture design of the key modules in JPEG2000 are presented in this paper. For Discrete Wavelet Transform (DWT), a lifting based DWT core for the default 5-3 and 9-7 filters in part I of JPEG2000 is proposed. Folded architecture is adopted in DWT to reduce the hardware cost and to achieve the higher hardware utilization. For Embedded Block Coding with Optimized Truncation (EBCOT), column-based coding architecture of Tier-1 block coding engine is proposed. The context formation efficiency is increased by adopting two speedup methods. The computation cycle of the block coding engine is reduced to about 40% of previous work.
本文对JPEG2000中的关键模块进行了分析和体系结构设计。对于离散小波变换(DWT),提出了一种基于提升的DWT核心,用于JPEG2000第一部分中默认的5-3和9-7滤波器。DWT采用折叠架构,降低了硬件成本,实现了更高的硬件利用率。针对优化截断嵌入式块编码(EBCOT),提出了基于列的第1层块编码引擎编码架构。采用两种加速方法提高了上下文生成效率。将分组编码引擎的计算周期缩短到原来的40%左右。
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引用次数: 14
A robust and fast watermarking scheme for compressed audio 一种鲁棒和快速的压缩音频水印方案
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237687
Changsheng Xu, Yongwei Zhu, D. Feng
This paper proposes a method to embed and extract the watermark into and from digital compressed audio. The watermark is embedded in partially uncompressed domain and the embedding scheme is high related to audio content. The watermark embedding can be done very fast. The experimental result illustrates that the embedded watermark can survive the decoding and reencoding process.
提出了一种在数字压缩音频中嵌入和提取水印的方法。水印嵌入在部分未压缩域,嵌入方案与音频内容的相关性高。水印嵌入速度非常快。实验结果表明,所嵌入的水印能够经受住解码和重编码的考验。
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引用次数: 10
Shallow copying of multimedia sources for virtual documents 为虚拟文档浅拷贝多媒体源
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237910
K. Hewagamage, N. Jayawardana, M. Hirakawa
In this paper, we present a technique called shallow copying on multimedia sources that can be done in a new authoring mechanism called virtual authoring. It can be used to create new documents by customizing and integrating existing multimedia documents without replicating them. Hence this mechanism provides the architecture to develop extended information layers on top of existing collection of multimedia documents.
在本文中,我们提出了一种称为多媒体源浅复制的技术,这种技术可以在一种称为虚拟创作的新创作机制中完成。它可用于通过定制和集成现有多媒体文档来创建新文档,而无需复制它们。因此,这种机制提供了在现有多媒体文档集合之上开发扩展信息层的体系结构。
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引用次数: 2
期刊
IEEE International Conference on Multimedia and Expo, 2001. ICME 2001.
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