Stylized line rendering for three-dimensional models

Yue Zhang, Huimin Liu, Dongliang Chen, Pin Xu
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Abstract

Line rendering is an important issue in the field of Non-Photorealistic Rendering. How to use lines to describe the features of 3D models properly has long been a challenging goal for researchers, especially when some artistic rules have to be obeyed. In this article, a new method has been proposed for illustrating loose line style. We proposed a mathematical model according to the features of loose lines, our main work focus on three aspects as follows: silhouette artistic thickness performance, silhouette loose style display, and the temporal coherence of line texture performance.
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用于三维模型的程式化线条渲染
线条绘制是非真实感绘制领域的一个重要问题。如何用线条恰当地描述三维模型的特征一直是研究者们面临的一个具有挑战性的目标,特别是在一些艺术规则必须遵守的情况下。本文提出了一种新的松线画法。我们根据松散线条的特点提出了一个数学模型,我们的主要工作集中在三个方面:剪影艺术厚度表现、剪影松散风格表现和线条纹理表现的时间一致性。
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