An Advanced Dynamic Visualization Method of Global Ocean Tide with Multi-core Processor Based on OpenGL

Hao Meng, Weimin Xu, Tian-Yang Liu, Zhi-Yuan Shi, Zhou-Yang Dong
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Abstract

Abstract. In terms of ocean tide visualization, to meet the requirement of both display range and operational efficiency, an advanced method is proposed, in which the tide height is rapidly computed with global tide model EOT10a, and dynamically displayed by OpenGL. Aiming at the large amounts of calculation of global tide height, the feature of multicore processor is integrated into the method. The experiment shows that, compared to a single-core processor, when using a 6-core processor, the speedup ratio is about 5.4, parallel efficiency reaches 90%, and 880 000 tide heights can be calculated per second. Eventually, the result would be output as a tide height graph by OpenGL. This method could be a useful tool for marine cartography due to the large display range and the high efficiency.
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基于OpenGL的全球海潮多核动态可视化方法
摘要在海洋潮汐可视化方面,为了满足显示范围和操作效率的要求,提出了一种先进的方法,利用全球潮汐模型EOT10a快速计算潮汐高度,并通过OpenGL动态显示。针对全球潮汐高度计算量大的问题,将多核处理器的特点融入到该方法中。实验表明,与单核处理器相比,使用6核处理器时,加速比约为5.4,并行效率达到90%,每秒可计算88万潮汐高度。最终,结果将被OpenGL输出为潮汐高度图。该方法显示范围大,效率高,可作为海洋制图的有效工具。
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