Using VR to assess the impact of seemingly life like and intelligent architecture on people's ability to follow instructions from a teacher

M. N. Adi, D. Roberts
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引用次数: 3

Abstract

With the advancement of building material responsive buildings that can change their properties in real time according to their users or environment are becoming more common. Architecture that can think and react as if alive is becoming more feasible. As architecture begins to take on a life of its own, changing shape in response to the environment and inhabitants, we use virtual reality to ask if this is useful. We argue that immersive simulation is a useful means to study the potential impact of life-like architecture before going to the effort and expense of building intelligent animated structures that surround people. We have previously surrounded people with an animated life size visualisation of moving walls as they assemble jigsaw puzzles, to find that they feel more comfortable and can concentrate better when the walls around them appear to come to life. This paper extends that work by adding a teacher and responsive helpful patterns on the wall. Participants were again given the task of completing a jigsaw puzzle, this time without seeing what the completed puzzle should look like. Puzzle pieces were organised into groups. The teacher explained which group to do next and where groups connected. The conditions were: static blank, static patterned, moving patterned, and helpful patterned walls. Helpful walls responded to both the teacher and the test subject, through pictorial guidance. The objective measure of task performance was the number of puzzle pieces each user assembled. Subjective measures of experience were obtained through a post experiment questionnaire and an interview. This work is of relevance to those who will use surround visualisation or moving walls to enhance places where people learn, those that design animated and life like buildings, and in particular those that use virtual reality in this process.
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使用VR来评估看似逼真的智能建筑对人们遵循老师指示的能力的影响
随着建筑材料的进步,能够根据用户或环境实时改变其属性的响应式建筑正变得越来越普遍。能够像活物一样思考和反应的建筑正变得越来越可行。随着建筑开始拥有自己的生命,随着环境和居民的变化而改变形状,我们使用虚拟现实来询问这是否有用。我们认为,沉浸式模拟是一种有用的手段,可以在投入精力和费用建造围绕人类的智能动画结构之前,研究逼真建筑的潜在影响。我们之前在人们组装拼图时,用真人大小的移动墙壁可视化动画包围他们,发现当他们周围的墙壁栩栩如生时,他们会感觉更舒服,也能更好地集中注意力。本文通过在墙上添加教师和响应式帮助模式扩展了这项工作。参与者再次被要求完成拼图,这一次没有看到完成的拼图应该是什么样子。拼图被分成几组。老师解释了接下来要做的小组以及小组之间的联系。条件是:静态空白,静态图案,移动图案和有用的图案墙。帮助墙对老师和测试对象都做出了回应,通过图片引导。任务表现的客观衡量标准是每个用户组装拼图的数量。通过实验后问卷调查和访谈获得主观体验测量。这项工作与那些将使用环绕可视化或移动墙壁来增强人们学习场所的人有关,那些设计动画和生活化建筑的人,特别是那些在这个过程中使用虚拟现实的人。
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