User interfaces with 3DCG system

N. Tsuchiyama, N. Nossal
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Abstract

In the national Japanese junior high school mathematics curriculum, students are required to understand the number of sides and vertices on regular polyhedrons. In the case of regular polyhedrons having 12 or more sides, it was found that improvement in the existing classroom technology was possible. We surveyed and evaluated solutions using recently available Augmented Reality (AR) and Mixed Reality (MR) technology for application in the junior high math classroom. The preliminary result shows that interactive 3DCG using AR is effective for learners of concepts in platonic solids.
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用户界面与3DCG系统
在日本国家初中数学课程中,要求学生理解正多面体的边数和顶点数。在有12个或更多边的正多面体的情况下,发现现有教室技术的改进是可能的。我们调查和评估了使用最近可用的增强现实(AR)和混合现实(MR)技术在初中数学课堂中的应用的解决方案。初步结果表明,使用AR的交互式3DCG对柏拉图立体概念的学习者是有效的。
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