Toward a model-based approach to the specification of virtual reality environments

D. Fogli, P. Mussio, A. Celentano, Fabio Pittarello
{"title":"Toward a model-based approach to the specification of virtual reality environments","authors":"D. Fogli, P. Mussio, A. Celentano, Fabio Pittarello","doi":"10.1109/MMSE.2002.1181607","DOIUrl":null,"url":null,"abstract":"An approach to the specification of a virtual reality (VR) interactive environment is presented, which merges and generalizes two recently proposed methods: the PCL characteristic pattern approach to WIMP system design and the interaction locus approach to interactive navigation in 3D virtual spaces. Merging the two points of view allows refinement of the model of interaction of a user with a virtual environment and leads to the definition of \"real\" and \"virtual\" characteristic patterns, which the discussion shows to be important for the designer to properly undertake the design of complex virtual reality systems.","PeriodicalId":201661,"journal":{"name":"Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2002-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSE.2002.1181607","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

An approach to the specification of a virtual reality (VR) interactive environment is presented, which merges and generalizes two recently proposed methods: the PCL characteristic pattern approach to WIMP system design and the interaction locus approach to interactive navigation in 3D virtual spaces. Merging the two points of view allows refinement of the model of interaction of a user with a virtual environment and leads to the definition of "real" and "virtual" characteristic patterns, which the discussion shows to be important for the designer to properly undertake the design of complex virtual reality systems.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
朝着基于模型的方法来规范虚拟现实环境
提出了一种虚拟现实(VR)交互环境规范的方法,该方法融合并推广了两种新近提出的方法:用于WIMP系统设计的PCL特征模式方法和用于三维虚拟空间交互导航的交互轨迹方法。合并这两种观点可以细化用户与虚拟环境的交互模型,并导致“真实”和“虚拟”特征模式的定义,讨论表明,这对于设计师正确承担复杂虚拟现实系统的设计非常重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing multimedia applications on real-time systems with SMP architecture Multimodal integration of voice and ink for pervasive computing Engineering multimedia-aware personalized ubiquitous services A multimedia semantic model for RTSP-based multimedia presentation systems Role-based views to approach suitable software process models for the development of multimedia systems
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1