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Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.最新文献

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A per-object-granularity tracking mechanism for interactive TV viewership estimation and program rating 用于交互式电视收视率估计和节目评级的每对象粒度跟踪机制
Liang-Jie Zhang, Lurng-Kuo Liu, D. Xie, James S. Lipscomb, Qun Zhou
TV program rating provides television programmers and commercial advertisers an estimate of audience size and composition and are a barometer of peoples' viewing habits. We introduce a digital TV commerce solution powered by HotMedia TV. We propose a method and system for TV audience estimates and program rating using a per-object-granularity tracking mechanism for interactive TV content tracking. The major components of the proposed tracking architecture are an interactive TV content creation tool, a tracking information delivery framework, an interactive TV content receiver and tracking servers. Our mechanism enables a broadcast station or a rating agency to automatically perform tracking functions in real time, based on viewer's action as well as on the content of audiovisual programming.
电视节目收视率为电视节目制作人和商业广告商提供了观众规模和组成的估计,是人们观看习惯的晴雨表。我们推出了一个由HotMedia TV提供支持的数字电视商业解决方案。我们提出了一种方法和系统,用于电视观众估计和节目评级,使用交互式电视内容跟踪的每对象粒度跟踪机制。所提出的追踪架构的主要组成部分是互动电视内容创建工具、追踪资讯传送框架、互动电视内容接收器和追踪伺服器。我们的机制使广播电台或评级机构能够根据观众的动作以及视听节目的内容,自动执行实时跟踪功能。
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引用次数: 3
QoS-based synchronization of multimedia document streams 基于qos的多媒体文档流同步
M. F. Khan, Halima Ghafoor, R. Paul
In this paper, we discuss various characteristics of multimedia data and the effect of the network on the required quality of service for multimedia data in terms of synchronization. Scheduling transmission of multimedia information for synchronized delivery, over broadband networks with limited resources, and is identified as an NP-hard problem. We introduce two parameters to measure the performance of end-to-end synchronization protocols for networked distributed multimedia applications. We propose various heuristic scheduling algorithms for multimedia synchronization and compare their performance.
本文讨论了多媒体数据的各种特性,以及网络对多媒体数据同步服务质量要求的影响。在资源有限的宽带网络上,为实现多媒体信息的同步传输而进行的调度,被认为是一个np难题。我们引入两个参数来衡量网络分布式多媒体应用的端到端同步协议的性能。我们提出了各种启发式的多媒体同步调度算法,并比较了它们的性能。
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引用次数: 3
BWE: a resource sharing protocol for multimedia systems with bandwidth reservation BWE:一种带带宽预留的多媒体系统资源共享协议
Song Wang, Kwei-Jay Lin, Song Peng
In multimedia systems with soft real-time constraints, tasks must be guaranteed a certain system bandwidth so they can provide an acceptable performance to their users. In this paper a bandwidth exchange (BWE) protocol is proposed to manage resource sharing issues between tasks running on systems with CPU bandwidth reservation. The approach improves an earlier protocol, bandwidth inheritance (BWI), in that it provides bandwidth isolation not only between independent groups of tasks, but also between any two tasks within the same resource sharing group. BWE thus provides fairer resource allocation than BWI.
在具有软实时约束的多媒体系统中,必须保证任务具有一定的系统带宽,以便为用户提供可接受的性能。本文提出了一种带宽交换(BWE)协议来管理CPU带宽预留系统上运行的任务之间的资源共享问题。该方法改进了早期的协议带宽继承(BWI),因为它不仅在独立的任务组之间提供带宽隔离,而且在同一资源共享组内的任意两个任务之间也提供带宽隔离。因此,BWE提供了比BWI更公平的资源分配。
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引用次数: 9
Design and implementation of a low-cost clustered video server using a network of personal computers 使用个人计算机网络的低成本集群视频服务器的设计和实现
A. Papagiannis, D. Lioupis, S. Egglezos
Video-on-demand systems will be the video rental shops of the future. One of the great challenges in the VoD domain is optimizing the cost/performance ratio of the designed system. We present a clustered, high performance, high availability and low cost VoD system, which is based on a network of personal computers. We experimented with state-of-the-art video compression algorithms like MPEG-4, although our system is video format independent. We succeeded in serving 90 near DVD quality streams per node, with great potential for expansion. We show that the key factor of this success is the migration of performance demanding procedures to clients of the system, which possess the appropriate processing power to support them. Furthermore, we present the results of our experiments with systems of 2 and 3 server nodes that prove the linearity between the number of server nodes and the number of served streams.
视频点播系统将是未来的视频出租店。视频点播领域面临的最大挑战之一是优化设计系统的性价比。提出了一种基于个人计算机网络的集群式、高性能、高可用性、低成本的视频点播系统。虽然我们的系统是独立于视频格式的,但我们试验了最先进的视频压缩算法,如MPEG-4。我们成功地为每个节点提供90个接近DVD质量的流,具有很大的扩展潜力。我们表明,这种成功的关键因素是将性能要求高的过程迁移到系统的客户端,这些客户端拥有适当的处理能力来支持它们。此外,我们给出了2和3服务器节点系统的实验结果,证明了服务器节点数量与服务流数量之间的线性关系。
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引用次数: 2
A framework for user interface design in visual information retrieval 视觉信息检索中的用户界面设计框架
H. Eidenberger, C. Breiteneder
This paper describes the user interface framework of the VizIR project (Eidenberger et al., 2002). VizIR is an open project to develop a Java-based, extendible and well-documented asset framework for visual information retrieval. The paper includes a description of the visual components and their class structure, the communication between panels as well as between visual components and query engines. Visual components include media panels, controls and renderer classes. The panels communicate through media events. Communication of user interfaces and query engines is based on the multimedia retrieval markup language (MRML). MRML is an XML-based language that was developed by the University of Geneva. To be usable with our querying paradigm, we extend MRML with additional elements. The paper contains a short implementation section with details on the Java components used, Java 3D graphics libraries (GLAJava and Java3D) and Java XML parsing. Finally, an appendix is included containing the MRML extension.
本文描述了VizIR项目的用户界面框架(Eidenberger et al., 2002)。VizIR是一个开放项目,用于开发基于java的、可扩展的、文档完备的可视化信息检索资产框架。本文描述了可视化组件及其类结构、面板之间的通信以及可视化组件与查询引擎之间的通信。可视化组件包括媒体面板、控件和渲染器类。这些小组通过媒体活动进行沟通。用户界面和查询引擎之间的通信基于多媒体检索标记语言(MRML)。MRML是日内瓦大学开发的一种基于xml的语言。为了使用我们的查询范例,我们用附加的元素扩展了MRML。本文包含了一个简短的实现部分,详细介绍了所使用的Java组件、Java3D图形库(GLAJava和Java3D)和Java XML解析。最后,还包括一个包含MRML扩展的附录。
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引用次数: 5
An integrated live interactive content insertion system for digital TV commerce 用于数字电视商务的集成直播交互式内容插入系统
Liang-Jie Zhang, Jen-Yao Chung, Lurng-Kuo Liu, James S. Lipscomb, Qun Zhou
We present an advanced architecture for selectively inserting interactive content into a live TV broadcast anti tracking the usage of the inserted content by client viewers. Specifically, we propose a multi-level interactive content preview mechanism, agent-based information exchange mechanism and E-commerce enablement technology powered by an Interactive Content Creation Engine (ICCE). Also, we introduce two types of mapping lists for scheduling and for an intelligent decision maker based oil the transaction monitoring and multi-level content preview. We propose that the improved live interactive content insertion method and system will be especially useful for building interactive TV e-commerce solutions.
我们提出了一种先进的结构,用于选择性地将交互式内容插入到电视直播中,以防止跟踪客户端观众对插入内容的使用。具体而言,我们提出了一种基于交互式内容创建引擎(ICCE)的多层次交互式内容预览机制、基于代理的信息交换机制和电子商务实现技术。此外,我们还介绍了两种类型的映射列表,分别用于调度和基于事务监视和多层次内容预览的智能决策者。我们认为,改进后的直播互动内容插入方法和系统将特别适用于构建互动电视电子商务解决方案。
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引用次数: 9
Dynamic agent based reconfiguration of multimedia multimodal architecture 基于动态代理的多媒体多模态体系结构重构
H. Djenidi, A. Ramdane-Cherif, C. Tadj, N. Lévy
Multimodal feature fusion natural human-computer interaction involves complex intelligent architectures facing unexpected errors and mistakes made by users. These architectures should react to events that occur simultaneously with eventual redundancy from different input media. Intelligent agent based genetic architectures for multimedia multimodal dialog protocols are proposed. Global agents are decomposed into their relevant components, and each element is modeled separately using timed colored Petri nets. The elementary models are then linked together to obtain the full architecture. Generic components of the application are then monitored by an agent based expert system to perform dynamic changes in reconfiguration, adaptation and evolution at the architectural level. For validation purposes, the proposed multi-agent architecture and its dynamic reconfiguration are respectively applied on practical examples.
多模态特征融合自然人机交互涉及复杂的智能架构,面对用户的意外错误和失误。这些体系结构应该对同时发生的事件做出反应,并最终从不同的输入媒体产生冗余。提出了一种基于智能代理的多媒体多模态对话协议遗传结构。将全局智能体分解为相关组件,并使用定时彩色Petri网对每个组件分别建模。然后将基本模型连接在一起以获得完整的体系结构。然后,应用程序的通用组件由基于代理的专家系统监视,以在体系结构级别执行重新配置、适应和进化方面的动态更改。为了验证所提出的多智能体结构及其动态重构,分别在实例中进行了应用。
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引用次数: 0
Streaming stored video over AIMD transport protocols 流式存储视频通过AIMD传输协议
Gang Wu, E. Chong, R. Givan
We study the problem of using proxy servers to stream video stored at a geographically separate location. The separation of the server and the storage introduces a nonnegligible delay in retrieving video frames in real time. To ensure network stability we use an additive-increase and multiplicative-decrease transport protocol to support the streaming process. We develop an effective scheme, to achieve high, consistent streaming quality. The heart of the scheme is the control of buffer occupancy at the proxy server We model the buffer as a bilinear dynamical system with Poisson disturbance and develop three buffer controllers. Our empirical study proves the effectiveness of the streaming scheme. Moreover we find that the controllers exploiting the buffer model demonstrate performance significantly superior to that of model-free controllers in overcoming the adverse impact of the control delay.
我们研究了使用代理服务器来传输存储在不同地理位置的视频的问题。服务器和存储的分离在实时检索视频帧时引入了不可忽略的延迟。为了保证网络的稳定性,我们使用了加性增加和乘性减少传输协议来支持流处理。我们开发了一个有效的方案,以实现高,一致的流质量。该方案的核心是控制代理服务器上的缓冲区占用,我们将缓冲区建模为一个带泊松扰动的双线性动态系统,并开发了三个缓冲区控制器。我们的实证研究证明了流化方案的有效性。此外,我们发现利用缓冲模型的控制器在克服控制延迟的不利影响方面表现出明显优于无模型控制器的性能。
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引用次数: 5
A resource reservation and scheduling algorithm for learning on-demand system over satellite and cable network 卫星有线网络按需学习系统的资源预留与调度算法
Q. Zheng, Yongling Song, Jun Liu, Dehong Yu
Distance learning systems over satellite and ground wired network provide a multimedia study environment and unlimited learning opportunities. Learning on demand has become an efficient and popular learning mode. Many learning on demand systems based on IP networks have been implemented and applied, such as real system, media server and IBM Learning Space, etc. However, they neither meet a user's reservation request for education resources, nor can they provide a resource optimization scheduling scheme when many people wish to play the same kind of education resources at the same time. In this paper, we propose a new and practical resource reservation and scheduling algorithm for learning on demand based on satellite and ground IP network (RODS for short). In RODS, users provide a request for resources to the server station via ground Internet, then RODS employs the improved maximal queue length (IMQL) algorithm to schedule reservation requests and then generate an optimized sending scheme of multimedia courseware. RODS sends the corresponding resources to remote sites via satellite transmission. The prototype of RODS has already been implemented and tested on the platforms of satellite and CERNET (China Educational and Research Network), and the algorithm was proved to be efficient, flexible and practical in supporting learning on demand.
远程学习系统通过卫星和地面有线网络提供了一个多媒体的学习环境和无限的学习机会。按需学习已经成为一种高效而流行的学习模式。许多基于IP网络的随需学习系统已经实现和应用,如real system、media server、IBM learning Space等。然而,它们既不能满足用户对教育资源的预约需求,也不能在多人同时使用同一种教育资源时提供资源优化调度方案。本文提出了一种新的实用的基于卫星和地面IP网络的按需学习资源预留和调度算法。在RODS中,用户通过地面互联网向服务器站提出资源请求,然后使用改进的最大队列长度(IMQL)算法调度预订请求,从而生成优化的多媒体课件发送方案。RODS通过卫星传输将相应的资源发送到远程站点。该算法已在卫星和CERNET平台上实现并测试,在支持按需学习方面具有高效、灵活和实用的特点。
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引用次数: 3
A flexible content protection system for media-on-demand 灵活的媒体点播内容保护系统
Jian Zhang, Y. Pei, D. Xie
The media-on-demand (MOD), derived from traditional Video-on-Demand, is a significant value-added service for operators in the present and the foreseeable future. This paper introduces a flexible content protection system for MOD, named on demand content protection (ODCP). The ODCP system does not rely on the conventional conditional access system, and can be applied in both Internet and cable environment. It supports unicast and multicast content distribution and its player can be either an application on PC or a device such as a set-top box. In ODCP, contents are protected from end to end. A user cannot play the content without an entitlement from the MOD service provider. A usage rule can be bound with the entitlement, so that the service provider can specify how and when the user could use the content.
从传统的视频点播发展而来的媒体点播(MOD),在当前和可预见的未来都是运营商重要的增值业务。本文介绍了一种灵活的MOD内容保护系统,即按需内容保护(ODCP)。ODCP系统不依赖于传统的条件接入系统,可以同时应用于互联网和有线环境。它支持单播和多播内容分发,其播放器既可以是PC上的应用程序,也可以是机顶盒之类的设备。在ODCP中,内容从端到端受到保护。没有MOD服务提供商的授权,用户无法播放该内容。使用规则可以与授权绑定,以便服务提供者可以指定用户如何以及何时可以使用内容。
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引用次数: 5
期刊
Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.
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