Designing the Learning Process: The IOLAOS Platform

N. Vidakis, Stavros Charitakis
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引用次数: 7

Abstract

The robust growth of Information and Communication Technology (ICT) and its massive usage in every aspect of human life has made a tremendous impact on the learning process, leading to new concerns over the need to reform the educational system to embody such technologies. Therefore, a resurgence of interest has occurred in how to use serious games as assistance to pedagogical activities over the last years. Serious games though must be designed for individuals to provide a personalized experience and increase perceived value for learners. However, creating such games is not an easy task, requiring an expertise from a wide variety of fields such as game and software developers, educational specialists, game testers and teachers. Driven from the above reasons we have designed and developed the IOLAOS platform, which aims to facilitate the collaboration of user roles in order to (a) enable educational experts to codify the learning process, styles and preferences into game creation, (b) share information and instructions with game developers to make their games adaptable (c) allow teachers to shape the learning process and create their own virtual classes, monitor learning sessions and customize their learner's game experience based on their profile, (d) offer learners a unique educational game experience and (e) permit game testers to constantly evaluate the whole process and provide feedback for the reliability of the platform and the learning process itself.
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设计学习过程:IOLAOS平台
信息和通信技术(ICT)的强劲增长及其在人类生活各个方面的大量使用对学习过程产生了巨大影响,导致人们对改革教育系统以体现这些技术的必要性产生了新的关注。因此,在过去的几年里,人们对如何使用严肃游戏作为教学活动的辅助产生了兴趣。严肃游戏必须为个人设计,提供个性化的体验,增加学习者的感知价值。然而,创造这样的游戏并不是一件容易的事,它需要来自不同领域的专业知识,如游戏和软件开发者、教育专家、游戏测试员和教师。基于上述原因,我们设计并开发了IOLAOS平台,旨在促进用户角色的协作,以便(a)使教育专家能够将学习过程、风格和偏好编纂到游戏创建中,(b)与游戏开发者共享信息和说明,使他们的游戏具有适应性(c)允许教师塑造学习过程并创建自己的虚拟课程。监控学习过程并根据学习者的个人资料定制学习者的游戏体验,(d)为学习者提供独特的教育游戏体验,(e)允许游戏测试人员不断评估整个过程,并为平台和学习过程本身的可靠性提供反馈。
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