Out of tune: discord and learning in a music programming museum exhibit

D. Long, Tom McKlin, Anna Weisling, William Martin, Steven M. Blough, Katlyn Voravong, Brian Magerko
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引用次数: 7

Abstract

Museum visitors often come into the museum space receptive to exploring new ideas, and this may encourage members of visitor groups to be supportive and cooperative when engaging together with exhibits. However, as participant groups explore the concepts of the exhibit, interruptions, conflicts, or disagreements may result. We collectively label this social tension as discord. This paper studies discord among family groups interacting with TuneTable, a museum exhibit designed to promote middle school students' interest in and learning of basic computing concepts (e.g. loops, conditionals) through music programming. We analyzed video recordings of each participant group and found that discord often appears alongside three markers of high engagement: a) complex physical manipulation of exhibit components; b) conversation demonstrating an in-depth understanding of how the exhibit works; and c) instances of collaboration between group members. Our findings suggest that certain types of discord could potentially be indicators of productive learning experiences at museum exhibits related to computing. In addition, when designing informal learning experiences for computing education, our findings suggest that discord is a potential trigger for deeper engagement that warrants further exploration.
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走调:音乐节目博物馆展览中的不和谐与学习
博物馆的参观者经常进入博物馆空间,接受探索新的想法,这可能会鼓励游客群体的成员在参与展览时给予支持和合作。然而,当参与者小组探索展览的概念时,可能会出现中断、冲突或分歧。我们把这种社会紧张关系统称为不和谐。TuneTable是一个博物馆展览,旨在通过音乐节目促进中学生对基本计算概念(如循环、条件)的兴趣和学习,本文研究了家庭群体与TuneTable互动时的不和谐。我们分析了每个参与者组的视频记录,发现不和谐经常出现在高参与度的三个标志旁边:a)展品组件的复杂物理操作;B)对话,展示对展览如何运作的深入理解;c)团队成员之间的合作。我们的研究结果表明,在与计算机相关的博物馆展览中,某些类型的不和谐可能是富有成效的学习体验的潜在指标。此外,在为计算机教育设计非正式学习体验时,我们的研究结果表明,不和谐是引发更深层次参与的潜在因素,值得进一步探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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