首页 > 最新文献

Proceedings of the Interaction Design and Children Conference最新文献

英文 中文
Identifying opportunities and challenges: how children use technologies for managing diabetes 识别机遇和挑战:儿童如何利用技术管理糖尿病
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394444
Ji Youn Shin, B. Holtz
Type 1 diabetes (T1D) is one of the most common chronic diseases for children in the United States. Once diagnosed, the family must manage the disease to prevent further complications. Recent health technologies, like mobile phone health applications (mHealth apps), have become useful tools to support health monitoring, particularly for children living in the digital era. We used a narrative story to prompt 10 children with T1D to describe their diabetes management routines during semi-structured video interviews. Our results show that while the children feel a sense of ownership over their management routine, especially if they use newer monitoring technologies (e.g., continuous glucose monitor), they experience many challenges in managing their blood glucose (BG) levels, particularly during school. They also expressed emerging fears of security and privacy issues associated with technology use. By capturing these themes in T1D management from the children's perspective, we discuss design implications for developing supportive mHealth interventions.
1型糖尿病(T1D)是美国儿童最常见的慢性病之一。一旦确诊,家庭必须控制疾病以防止进一步的并发症。最近的保健技术,如移动电话保健应用程序(移动保健应用程序),已成为支持健康监测的有用工具,特别是对生活在数字时代的儿童而言。在半结构化的视频访谈中,我们用一个叙述性的故事来促使10名T1D儿童描述他们的糖尿病管理常规。我们的研究结果表明,虽然孩子们对自己的日常管理有一种主人主人感,特别是如果他们使用较新的监测技术(例如,连续血糖监测仪),但他们在管理血糖(BG)水平方面遇到了许多挑战,尤其是在学校。他们还表达了对与技术使用相关的安全和隐私问题的担忧。通过从儿童的角度捕捉T1D管理中的这些主题,我们讨论了开发支持性移动健康干预措施的设计含义。
{"title":"Identifying opportunities and challenges: how children use technologies for managing diabetes","authors":"Ji Youn Shin, B. Holtz","doi":"10.1145/3392063.3394444","DOIUrl":"https://doi.org/10.1145/3392063.3394444","url":null,"abstract":"Type 1 diabetes (T1D) is one of the most common chronic diseases for children in the United States. Once diagnosed, the family must manage the disease to prevent further complications. Recent health technologies, like mobile phone health applications (mHealth apps), have become useful tools to support health monitoring, particularly for children living in the digital era. We used a narrative story to prompt 10 children with T1D to describe their diabetes management routines during semi-structured video interviews. Our results show that while the children feel a sense of ownership over their management routine, especially if they use newer monitoring technologies (e.g., continuous glucose monitor), they experience many challenges in managing their blood glucose (BG) levels, particularly during school. They also expressed emerging fears of security and privacy issues associated with technology use. By capturing these themes in T1D management from the children's perspective, we discuss design implications for developing supportive mHealth interventions.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123549188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems 作为地标的蓝鲸街头艺术:从儿童认知地图中提取地标,用于定位系统的设计
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394399
Cláudia Silva, Catia Prandi, N. Nunes, Valentina Nisi
In this paper, we present design implications for the creation of digital maps in the context of wayfinding systems for children. In the process, we engaged 70 children in drawing the cognitive maps of their journey from home to school. Conducted in 2017, the study involved fifth-grade students (9-12 years old), at three different public schools in Funchal, Portugal. This paper offers reflections on their drawings and the resulting implications for the design of geographic technologies for children. Our contribution consists in highlighting ten types of landmarks extracted from children's 'maps' clustered into four categories, namely: Newness, Cultural personalization, Infrastructure, and Natural Landscapes.
在本文中,我们提出了在儿童寻路系统背景下创建数字地图的设计含义。在这个过程中,我们让70个孩子绘制从家到学校的认知地图。该研究于2017年进行,涉及葡萄牙丰沙尔三所不同公立学校的五年级学生(9-12岁)。这篇论文提供了对他们的绘画的反思,以及由此产生的对儿童地理技术设计的影响。我们的贡献包括突出从儿童“地图”中提取的十种类型的地标,这些地标分为四类,即:新颖性、文化个性化、基础设施和自然景观。
{"title":"Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems","authors":"Cláudia Silva, Catia Prandi, N. Nunes, Valentina Nisi","doi":"10.1145/3392063.3394399","DOIUrl":"https://doi.org/10.1145/3392063.3394399","url":null,"abstract":"In this paper, we present design implications for the creation of digital maps in the context of wayfinding systems for children. In the process, we engaged 70 children in drawing the cognitive maps of their journey from home to school. Conducted in 2017, the study involved fifth-grade students (9-12 years old), at three different public schools in Funchal, Portugal. This paper offers reflections on their drawings and the resulting implications for the design of geographic technologies for children. Our contribution consists in highlighting ten types of landmarks extracted from children's 'maps' clustered into four categories, namely: Newness, Cultural personalization, Infrastructure, and Natural Landscapes.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"140 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116423473","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Spelling their pictures: the role of visual scaffolds in an authoring app for young children's literacy and creativity 拼写他们的图片:视觉支架在幼儿识字和创造力创作应用程序中的作用
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394392
S. Makini, Ini Oguntola, D. Roy
Children as authors and creators need to be supported at all stages of literacy development. This paper presents Picture-Blocks (PB) - a constructionist mobile app that allows children (ages 5-9) to create personally meaningful digital pictures while exploring spelling and vocabulary concepts in an open-ended manner. In PB, children can spell any number of picture objects (sprites) into existence, that they can use to make a picture composition and share with friends. PB also suggests semantically similar sprites, allowing children to explore related objects and discover new words. We evaluated the app by running an exploratory pilot with 14 children over a two weeks in-the-wild deployment. Qualitative and quantitative examples suggest that our design of the visual scaffolding interactions facilitated (i) high engagement and a sense of authorship via created pictures, (ii) instances of spelling corrections and vocabulary explorations (iii) digitally mediated social interaction and remixing. We present our findings of children's interactions and creations, while discussing implications for designers and developers of literacy technologies.
作为作者和创造者的儿童在识字发展的各个阶段都需要得到支持。本文介绍了图片块(PB)——一个建构主义的移动应用程序,允许儿童(5-9岁)在探索拼写和词汇概念的同时,以开放式的方式创建个人有意义的数字图片。在PB中,孩子们可以拼出任意数量的图片对象(精灵),他们可以用它们来组成图片并与朋友分享。PB还建议语义相似的精灵,让孩子探索相关的物体和发现新的单词。我们对这款应用进行了评估,对14名儿童进行了为期两周的探索性试验。定性和定量的例子表明,我们的视觉脚手架交互设计促进了(i)通过创建图片的高参与度和作者感,(ii)拼写纠正和词汇探索的实例,(iii)数字媒介的社会互动和重新混合。我们展示了儿童互动和创造的发现,同时讨论了对识字技术的设计师和开发者的影响。
{"title":"Spelling their pictures: the role of visual scaffolds in an authoring app for young children's literacy and creativity","authors":"S. Makini, Ini Oguntola, D. Roy","doi":"10.1145/3392063.3394392","DOIUrl":"https://doi.org/10.1145/3392063.3394392","url":null,"abstract":"Children as authors and creators need to be supported at all stages of literacy development. This paper presents Picture-Blocks (PB) - a constructionist mobile app that allows children (ages 5-9) to create personally meaningful digital pictures while exploring spelling and vocabulary concepts in an open-ended manner. In PB, children can spell any number of picture objects (sprites) into existence, that they can use to make a picture composition and share with friends. PB also suggests semantically similar sprites, allowing children to explore related objects and discover new words. We evaluated the app by running an exploratory pilot with 14 children over a two weeks in-the-wild deployment. Qualitative and quantitative examples suggest that our design of the visual scaffolding interactions facilitated (i) high engagement and a sense of authorship via created pictures, (ii) instances of spelling corrections and vocabulary explorations (iii) digitally mediated social interaction and remixing. We present our findings of children's interactions and creations, while discussing implications for designers and developers of literacy technologies.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125840086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Ding- dong: the Storybell and its wizard 叮当:故事钟和它的巫师
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394423
Laura Boffi
In this note the Storybell robot is described as the main touch-point of a remote reading aloud service which enables senior readers to read stories from their home to children. The Storybell acts as a tangible interface for children to interact with the community of readers as well as with the single reader. A research strategy based on Wizard of Oz (WoZ) and experience prototyping methods is described with the aim of probing parents' trust towards the remote readers as well as making parents reflect on their parental responsibility into guiding respectful interactions of their child with the community of readers. The note highlights the potential of the Storybell as both a tangible interface for children and a domestic embodiment for remote people and suggests involving parents as the wizards in WoZ experiments with their children to overcome trust issues and inspire strategies to guest the embodied remote readers at home.
在这篇文章中,故事钟机器人被描述为远程朗读服务的主要接触点,该服务使老年读者能够从家中为孩子们朗读故事。故事钟作为一个有形的界面,让孩子们与读者群体以及单个读者进行互动。基于《绿野仙踪》(Wizard of Oz, WoZ)和经验原型法的研究策略,旨在探究家长对远程读者的信任,并让家长反思自己的父母责任,引导孩子与读者群体的尊重互动。这篇文章强调了故事钟的潜力,它既是儿童的有形界面,也是远程用户的家庭化身,并建议让父母作为向导,与他们的孩子一起进行WoZ实验,以克服信任问题,并激发策略,邀请远程读者在家。
{"title":"Ding- dong: the Storybell and its wizard","authors":"Laura Boffi","doi":"10.1145/3392063.3394423","DOIUrl":"https://doi.org/10.1145/3392063.3394423","url":null,"abstract":"In this note the Storybell robot is described as the main touch-point of a remote reading aloud service which enables senior readers to read stories from their home to children. The Storybell acts as a tangible interface for children to interact with the community of readers as well as with the single reader. A research strategy based on Wizard of Oz (WoZ) and experience prototyping methods is described with the aim of probing parents' trust towards the remote readers as well as making parents reflect on their parental responsibility into guiding respectful interactions of their child with the community of readers. The note highlights the potential of the Storybell as both a tangible interface for children and a domestic embodiment for remote people and suggests involving parents as the wizards in WoZ experiments with their children to overcome trust issues and inspire strategies to guest the embodied remote readers at home.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129976967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
"It's just too much": exploring children's views of boredom and strategies to manage feelings of boredom “实在是太无聊了”:探索孩子们对无聊的看法和管理无聊情绪的策略
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394414
Danielle Begnaud, Merijke Coenraad, N. Jain, D. Patel, Elizabeth M. Bonsignore
Boredom is a universal phenomenon: everyone has experienced the sense of disengagement and apathy that comes when "there's nothing to do" Children are especially quick to grumble, "I'm bored!", despite an increase in pre-scheduled activities and interactive technologies designed to capture their attention. Are today's children losing an ability to generate their own antidotes to boredom, instead growing more dependent on external sources of increasingly digital and ubiquitous forms of entertainment? Current research indicates that young minds benefit from learning strategies to overcome feelings of boredom. How do children conceptualize boredom and find ways to transform feeling bored into creative play? We conducted five cooperative inquiry sessions with youth (7-13 years old) to explore the role that boredom plays in their lives and techniques to spark imagination and enhance their efforts to overcome boredom. Our findings suggest that boredom in children includes (1) a time dimension, (2) the sense that they lack control or agency, and (3) tangible interactions that prompt transitions from boredom to a more engaged, not-bored state.
无聊是一种普遍现象:每个人都经历过“无事可做”时的抽离感和冷漠感。孩子们尤其容易抱怨:“我很无聊!”尽管现在有越来越多的预先安排好的活动和旨在吸引他们注意力的互动技术。今天的孩子们是否失去了自己制造解闷良药的能力,而是越来越依赖于日益数字化和无处不在的外部娱乐来源?目前的研究表明,年轻人可以从克服无聊感的学习策略中获益。孩子们如何将无聊概念化,并找到将无聊感转化为创造性游戏的方法?我们与7-13岁的青少年进行了五次合作探究,探讨无聊在他们的生活中所扮演的角色以及激发想象力和增强他们克服无聊的方法。我们的研究结果表明,儿童的无聊包括(1)时间维度,(2)他们缺乏控制或代理的感觉,以及(3)促使从无聊过渡到更投入、不无聊状态的有形互动。
{"title":"\"It's just too much\": exploring children's views of boredom and strategies to manage feelings of boredom","authors":"Danielle Begnaud, Merijke Coenraad, N. Jain, D. Patel, Elizabeth M. Bonsignore","doi":"10.1145/3392063.3394414","DOIUrl":"https://doi.org/10.1145/3392063.3394414","url":null,"abstract":"Boredom is a universal phenomenon: everyone has experienced the sense of disengagement and apathy that comes when \"there's nothing to do\" Children are especially quick to grumble, \"I'm bored!\", despite an increase in pre-scheduled activities and interactive technologies designed to capture their attention. Are today's children losing an ability to generate their own antidotes to boredom, instead growing more dependent on external sources of increasingly digital and ubiquitous forms of entertainment? Current research indicates that young minds benefit from learning strategies to overcome feelings of boredom. How do children conceptualize boredom and find ways to transform feeling bored into creative play? We conducted five cooperative inquiry sessions with youth (7-13 years old) to explore the role that boredom plays in their lives and techniques to spark imagination and enhance their efforts to overcome boredom. Our findings suggest that boredom in children includes (1) a time dimension, (2) the sense that they lack control or agency, and (3) tangible interactions that prompt transitions from boredom to a more engaged, not-bored state.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125854533","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Supporting children's math learning with feedback-augmented narrative technology 利用反馈增强叙事技术支持儿童数学学习
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394400
S. Ruan, Jiayu He, Rui Ying, J. Burkle, Dunia Hakim, Annie Wang, Yufeng Yin, Lily Zhou, Qianyao Xu, Abdallah A. AbuHashem, Griffin Dietz, Elizabeth L. Murnane, E. Brunskill, J. Landay
A key challenge in education is effectively engaging children in learning activities. We investigated how a narrative story impacts engagement and learning, as well as how feedback can provide further benefits. To do so, we created an interactive, tablet-based learning platform with a multi-step math task designed using Common Core State Standards. Subjects completed a pretest and then were assigned to a condition, either one of three variations of the system (narratives, narratives with hints, and narratives with a tutoring chatbot using wizard-of-oz techniques) or a control system that has children complete the same learning task without narratives nor feedback, before the subjects completed a post test. 72 children in U.S. grades 3--5 participated. Our results showed that embedding learning activities into narratives boosted children's engagement as evaluated by coding video responses and surveys, and the integration of a tutoring chatbot improved learning outcomes on the assessment. These results provide evidence that a narrative-based tutoring system with chatbot-mediated help may support effective learning experiences for children.
教育的一个关键挑战是有效地使儿童参与学习活动。我们调查了叙事性故事如何影响用户粘性和学习,以及反馈如何提供进一步的好处。为了做到这一点,我们创建了一个交互式的、基于平板电脑的学习平台,其中有一个多步骤的数学任务,是根据共同核心州标准设计的。受试者完成了预测试,然后被分配到一个条件,要么是系统的三种变体之一(叙述,带提示的叙述,以及使用wizard-of-oz技术的辅导聊天机器人的叙述),要么是在受试者完成后测试之前让孩子们在没有叙述和反馈的情况下完成相同的学习任务的控制系统。美国3- 5年级的72名儿童参与了这项研究。我们的研究结果表明,通过编码视频回答和调查,将学习活动嵌入到叙事中可以提高儿童的参与度,而家教聊天机器人的整合提高了评估中的学习成果。这些结果提供了证据,表明基于叙事的辅导系统与聊天机器人介导的帮助可能支持儿童有效的学习体验。
{"title":"Supporting children's math learning with feedback-augmented narrative technology","authors":"S. Ruan, Jiayu He, Rui Ying, J. Burkle, Dunia Hakim, Annie Wang, Yufeng Yin, Lily Zhou, Qianyao Xu, Abdallah A. AbuHashem, Griffin Dietz, Elizabeth L. Murnane, E. Brunskill, J. Landay","doi":"10.1145/3392063.3394400","DOIUrl":"https://doi.org/10.1145/3392063.3394400","url":null,"abstract":"A key challenge in education is effectively engaging children in learning activities. We investigated how a narrative story impacts engagement and learning, as well as how feedback can provide further benefits. To do so, we created an interactive, tablet-based learning platform with a multi-step math task designed using Common Core State Standards. Subjects completed a pretest and then were assigned to a condition, either one of three variations of the system (narratives, narratives with hints, and narratives with a tutoring chatbot using wizard-of-oz techniques) or a control system that has children complete the same learning task without narratives nor feedback, before the subjects completed a post test. 72 children in U.S. grades 3--5 participated. Our results showed that embedding learning activities into narratives boosted children's engagement as evaluated by coding video responses and surveys, and the integration of a tutoring chatbot improved learning outcomes on the assessment. These results provide evidence that a narrative-based tutoring system with chatbot-mediated help may support effective learning experiences for children.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115234316","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
Ebook presentation styles and their impact on the learning of children 电子书呈现风格及其对儿童学习的影响
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394425
Hsiu-Feng Wang, M. Chiu
As technology advances, more and more learning materials can be expected to be available as ebooks. In spite of this, there is limited understanding as to how their content should be presented to enhance learning. In this experiment, 11-year-old children interacted with an ebook that contained either representational pictures, decorative pictures, seductive pictures or no pictures at all. They then took part in both a retention and transfer test. The results of these tests showed that the children attained their highest scores in both tests with the ebook that contained representational pictures and that they benefitted from the decorative style more than text only in retention test. The findings of this experiment should be of value to people involved in the design of children's ebooks and those who work on multimedia instructional materials.
随着科技的进步,越来越多的学习材料可以以电子书的形式提供。尽管如此,对于如何呈现内容以促进学习,人们的理解还是有限的。在这个实验中,11岁的孩子们与一本电子书互动,其中有代表性的图片,装饰性的图片,诱人的图片或根本没有图片。然后,他们参加了记忆和转移测试。结果表明,在两种测试中,使用具有代表性图片的电子书的儿童得分最高,并且在记忆测试中,他们从装饰风格中获得的好处比只有文字的孩子更多。这个实验的发现应该对那些参与儿童电子书设计和那些从事多媒体教学材料工作的人有价值。
{"title":"Ebook presentation styles and their impact on the learning of children","authors":"Hsiu-Feng Wang, M. Chiu","doi":"10.1145/3392063.3394425","DOIUrl":"https://doi.org/10.1145/3392063.3394425","url":null,"abstract":"As technology advances, more and more learning materials can be expected to be available as ebooks. In spite of this, there is limited understanding as to how their content should be presented to enhance learning. In this experiment, 11-year-old children interacted with an ebook that contained either representational pictures, decorative pictures, seductive pictures or no pictures at all. They then took part in both a retention and transfer test. The results of these tests showed that the children attained their highest scores in both tests with the ebook that contained representational pictures and that they benefitted from the decorative style more than text only in retention test. The findings of this experiment should be of value to people involved in the design of children's ebooks and those who work on multimedia instructional materials.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114893344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
"Whom would you like to talk with?": exploring conversational agents for children's linguistic assessment “你想和谁说话?”探索儿童语言评估的会话代理
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394421
Micol Spitale, Silvia Silleresi, Giulia Cosentino, F. Panzeri, F. Garzotto
The dramatic increment of communication impairments among children increases the demand for intensive, highly accessible and low-cost interventions as well as new assessment and therapeutic tools. Our research aims at exploring the use of Conversational Agents (CAs) to support linguistic assessment and training among children with language impairment. One of the open research issues in this arena concerns the identification of the most appropriate form of "embodiment" of the CA for children to interact with. To this end, we evaluated the linguistic performance of 14 neuro-typical children and 3 children with language impairment comparing different CAs - physical object and virtual character - with "traditional" human interaction. Based on our analysis, we identify insights for the design of CA: the physicality does influence the performance of linguistic tasks for children with linguistic impairment. In addition, children seem to show a preference for the physical CA and perceived it as smarter than the virtual one.
儿童沟通障碍的急剧增加增加了对密集、易于获得和低成本干预措施以及新的评估和治疗工具的需求。本研究旨在探讨对话代理(CAs)在语言障碍儿童语言评估和训练中的应用。这一领域的一个开放研究问题是确定儿童与CA互动的最适当形式的“体现”。为此,我们评估了14名神经正常儿童和3名语言障碍儿童的语言表现,比较了不同的CAs(物理对象和虚拟角色)与“传统”人类互动。基于我们的分析,我们确定了CA设计的见解:身体确实影响语言障碍儿童的语言任务表现。此外,孩子们似乎更喜欢物理CA,认为它比虚拟CA更聪明。
{"title":"\"Whom would you like to talk with?\": exploring conversational agents for children's linguistic assessment","authors":"Micol Spitale, Silvia Silleresi, Giulia Cosentino, F. Panzeri, F. Garzotto","doi":"10.1145/3392063.3394421","DOIUrl":"https://doi.org/10.1145/3392063.3394421","url":null,"abstract":"The dramatic increment of communication impairments among children increases the demand for intensive, highly accessible and low-cost interventions as well as new assessment and therapeutic tools. Our research aims at exploring the use of Conversational Agents (CAs) to support linguistic assessment and training among children with language impairment. One of the open research issues in this arena concerns the identification of the most appropriate form of \"embodiment\" of the CA for children to interact with. To this end, we evaluated the linguistic performance of 14 neuro-typical children and 3 children with language impairment comparing different CAs - physical object and virtual character - with \"traditional\" human interaction. Based on our analysis, we identify insights for the design of CA: the physicality does influence the performance of linguistic tasks for children with linguistic impairment. In addition, children seem to show a preference for the physical CA and perceived it as smarter than the virtual one.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115772198","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Designing to engage children in monitoring indoor air quality: a participatory approach 设计使儿童参与监测室内空气质量:参与式方法
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394395
Sunyoung Kim, Muyang Li, J. Senick, G. Mainelis
Indoor air quality (IAQ) is especially important for children because they are more susceptible to the deleterious impacts of poor air quality compared to adults. While devices to monitor IAQ are increasingly available, these are designed primarily for adults, and little attention has been paid to their potential use by children. This paper describes an effort to engage children directly in the design of an IAQ visualization interface for children. In engaging children in participatory workshops, we found that they rely heavily on visual, olfactory, and thermal cues to perceive and assess IAQ. Reflecting on these findings and based on design principles for technology for children, we created and tested child-friendly interface prototypes for IAQ visualization. Based on children's input, we designed a final set of visual interfaces that will be implemented in the IAQ monitor. The next study will test and deploy the monitor in the real world.
室内空气质量对儿童尤为重要,因为与成年人相比,儿童更容易受到恶劣空气质量的有害影响。虽然监测室内空气质量的设备越来越多,但这些设备主要是为成年人设计的,很少有人注意到儿童可能会使用它们。本文描述了一种让儿童直接参与到室内空气质量可视化界面设计中的方法。在参与工作坊中,我们发现儿童严重依赖视觉、嗅觉和热线索来感知和评估室内空气质量。根据这些发现,并基于儿童技术的设计原则,我们为室内空气质量可视化创建并测试了儿童友好的界面原型。根据孩子们的输入,我们设计了一套最终的可视化界面,将在室内空气质量监测仪中实现。下一项研究将在现实世界中测试和部署监视器。
{"title":"Designing to engage children in monitoring indoor air quality: a participatory approach","authors":"Sunyoung Kim, Muyang Li, J. Senick, G. Mainelis","doi":"10.1145/3392063.3394395","DOIUrl":"https://doi.org/10.1145/3392063.3394395","url":null,"abstract":"Indoor air quality (IAQ) is especially important for children because they are more susceptible to the deleterious impacts of poor air quality compared to adults. While devices to monitor IAQ are increasingly available, these are designed primarily for adults, and little attention has been paid to their potential use by children. This paper describes an effort to engage children directly in the design of an IAQ visualization interface for children. In engaging children in participatory workshops, we found that they rely heavily on visual, olfactory, and thermal cues to perceive and assess IAQ. Reflecting on these findings and based on design principles for technology for children, we created and tested child-friendly interface prototypes for IAQ visualization. Based on children's input, we designed a final set of visual interfaces that will be implemented in the IAQ monitor. The next study will test and deploy the monitor in the real world.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125501304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
What is a robot?: an artistic approach to understand children's imaginaries about robots 什么是机器人?:用艺术的方式来理解孩子们对机器人的想象
Pub Date : 2020-06-21 DOI: 10.1145/3392063.3394415
Laura Malinverni, Cristina Valero
The article describes an ideographic study conducted with 10 to 11 years old students to investigate their perceptions, ideas and imaginaries about robots. Its objective is to use this understanding to expand the ways of thinking the pedagogy of educational robotics. The study employed an art-based research approach and focused on involving students in the process of producing a fictional audiovisual narrative about robots. We analyzed their creative process and the resulting video through a multimodal approach. This analysis allowed identifying the different imaginaries, discourses and ideas that the participants have around the concept of "robot". These axes are used as cornerstones to begin a reflexive process to problematize and enable new perspectives to the pedagogy of educational robotics.
这篇文章描述了一项表意文字研究,研究对象是10到11岁的学生,调查他们对机器人的看法、想法和想象。它的目标是利用这种理解来扩展教育机器人教育学的思维方式。这项研究采用了一种基于艺术的研究方法,重点是让学生参与制作一个关于机器人的虚构视听叙事的过程。我们通过多模式分析了他们的创作过程和最终的视频。这种分析可以识别参与者围绕“机器人”概念的不同想象、话语和想法。这些轴被用作基石,开始一个反思的过程,以解决问题,并为教育机器人的教学法提供新的视角。
{"title":"What is a robot?: an artistic approach to understand children's imaginaries about robots","authors":"Laura Malinverni, Cristina Valero","doi":"10.1145/3392063.3394415","DOIUrl":"https://doi.org/10.1145/3392063.3394415","url":null,"abstract":"The article describes an ideographic study conducted with 10 to 11 years old students to investigate their perceptions, ideas and imaginaries about robots. Its objective is to use this understanding to expand the ways of thinking the pedagogy of educational robotics. The study employed an art-based research approach and focused on involving students in the process of producing a fictional audiovisual narrative about robots. We analyzed their creative process and the resulting video through a multimodal approach. This analysis allowed identifying the different imaginaries, discourses and ideas that the participants have around the concept of \"robot\". These axes are used as cornerstones to begin a reflexive process to problematize and enable new perspectives to the pedagogy of educational robotics.","PeriodicalId":316877,"journal":{"name":"Proceedings of the Interaction Design and Children Conference","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116543221","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
期刊
Proceedings of the Interaction Design and Children Conference
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1