Morphing using curves and shape interpolation techniques

H. Johan, Yuichi Koiso, T. Nishita
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引用次数: 29

Abstract

This paper presents solutions to the feature correspondence and feature interpolation problems in image morphing. The user specifies the correspondence between the source and the target images by drawing input curves on the features of the objects. The correspondence between these curves at the finest level (pixel level) is computed by optimizing a cost function. Based on this correspondence, the input curves are approximated by using Bezier curves. We represent the Bezier curves and the connections among them by using a "dependency graph". Feature interpolation is performed by interpolating the dependency graphs using the edge-angle blending technique. We also propose methods for controlling the transition rates of the shape and the color. We implemented the proposed algorithms in our morphing system which is based on the field morphing technique. From experimental results, our algorithms can generate a smooth morphing animation even when the objects in the source and the target images have different orientations. Also, the user's workload is reduced because the system includes an automatic feature correspondence computation.
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变形使用曲线和形状插值技术
本文提出了图像变形中特征对应和特征插值问题的解决方法。用户通过在对象的特征上绘制输入曲线来指定源图像和目标图像之间的对应关系。这些曲线在最精细水平(像素水平)之间的对应关系是通过优化成本函数来计算的。基于这种对应关系,用Bezier曲线逼近了输入曲线。我们用“依赖图”来表示贝塞尔曲线和它们之间的联系。特征插值是通过使用边角混合技术对依赖图进行插值来实现的。我们还提出了控制形状和颜色过渡速率的方法。我们在基于场变形技术的变形系统中实现了所提出的算法。实验结果表明,即使源图像和目标图像中的物体方向不同,我们的算法也能生成平滑的变形动画。此外,由于系统包含自动特征对应计算,因此减少了用户的工作量。
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