{"title":"An object oriented approach in building an environment for simulation and analysis based on timed Petri nets with multiple execution policies","authors":"G. Manduchi, M. Moro","doi":"10.1109/MASCOT.1994.284403","DOIUrl":null,"url":null,"abstract":"The paper describes a programming environment based on the timed Petri net paradigm with generally distributed transition firing times and with several execution policies. The user interaction is supported by a X Window-based graphical interface. The graphical editor, which allows both bottom-up and top-down modeling, is based on a hierarchy (toolkit) of graphical objects (widgets). A discrete-event simulator is provided: it is composed by a set of basic simulation objects assembled from the model description. A simulator prototype has been developed using the C++ programming language.<<ETX>>","PeriodicalId":288344,"journal":{"name":"Proceedings of International Workshop on Modeling, Analysis and Simulation of Computer and Telecommunication Systems","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of International Workshop on Modeling, Analysis and Simulation of Computer and Telecommunication Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MASCOT.1994.284403","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The paper describes a programming environment based on the timed Petri net paradigm with generally distributed transition firing times and with several execution policies. The user interaction is supported by a X Window-based graphical interface. The graphical editor, which allows both bottom-up and top-down modeling, is based on a hierarchy (toolkit) of graphical objects (widgets). A discrete-event simulator is provided: it is composed by a set of basic simulation objects assembled from the model description. A simulator prototype has been developed using the C++ programming language.<>