A Game-Based Learning System for Plant Monitoring Based on IoT Technology

Preecha Tangworakitthaworn, Vachirawit Tengchaisri, Kanokwan Rungsuptaweekoon, Tanapat Samakit
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引用次数: 9

Abstract

environmental awareness has been concerned as the primary factor for environmental sustainability. It can be said that people, especially young adults, should be educated to concern and aware of environmental protection. This paper addresses how to stimulate people to taking care of tree and plant by proposing a game-based learning system for plant monitoring based on Internet of Thing (IoT) technology. A novel approach of harmonization between the three main components, namely, real plant caring, game-based learning, and IoT technology, are discussed and proposed. A developed game-based learning system has been introduced and the experimental study of learners’ satisfaction of applying the proposed game in practical use has been reported.
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基于物联网技术的植物监测游戏学习系统
环境意识作为环境可持续性的首要因素而受到关注。可以说,人们,尤其是年轻人,应该被教育去关注和意识到环境保护。本文提出了一种基于物联网(IoT)技术的植物监测游戏学习系统,探讨了如何激发人们照顾树木和植物。本文讨论并提出了一种协调三个主要组成部分的新方法,即真正的植物关怀、基于游戏的学习和物联网技术。本文介绍了一种开发的基于游戏的学习系统,并对学习者在实际应用中应用游戏的满意度进行了实验研究。
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