Manipulating Avatars for Enhanced Communication in Extended Reality

J. Hart, Thammathip Piumsomboon, Gun A. Lee, Ross T. Smith, M. Billinghurst
{"title":"Manipulating Avatars for Enhanced Communication in Extended Reality","authors":"J. Hart, Thammathip Piumsomboon, Gun A. Lee, Ross T. Smith, M. Billinghurst","doi":"10.1109/ICIR51845.2021.00011","DOIUrl":null,"url":null,"abstract":"Avatars are common virtual representations used in Extended Reality (XR) to support interaction and communication between remote collaborators. Recent advancements in wearable displays provide features such as eye and face-tracking, to enable avatars to express non-verbal cues in XR. The research in this paper investigates the impact of avatar visualization on Social Presence and user’s preference by simulating face tracking in an asymmetric XR remote collaboration between a desktop user and a Virtual Reality (VR) user. Our study was conducted between pairs of participants, one on a laptop computer supporting face tracking and the other being immersed in VR, experiencing different visualization conditions. They worked together to complete an island survival task. We found that the users preferred 3D avatars with facial expressions placed in the scene, compared to 2D screen attached avatars without facial expressions. Participants felt that the presence of the collaborator’s avatar improved overall communication, yet Social Presence was not significantly different between conditions as they mainly relied on audio for communication.","PeriodicalId":337844,"journal":{"name":"2021 IEEE International Conference on Intelligent Reality (ICIR)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Conference on Intelligent Reality (ICIR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIR51845.2021.00011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Avatars are common virtual representations used in Extended Reality (XR) to support interaction and communication between remote collaborators. Recent advancements in wearable displays provide features such as eye and face-tracking, to enable avatars to express non-verbal cues in XR. The research in this paper investigates the impact of avatar visualization on Social Presence and user’s preference by simulating face tracking in an asymmetric XR remote collaboration between a desktop user and a Virtual Reality (VR) user. Our study was conducted between pairs of participants, one on a laptop computer supporting face tracking and the other being immersed in VR, experiencing different visualization conditions. They worked together to complete an island survival task. We found that the users preferred 3D avatars with facial expressions placed in the scene, compared to 2D screen attached avatars without facial expressions. Participants felt that the presence of the collaborator’s avatar improved overall communication, yet Social Presence was not significantly different between conditions as they mainly relied on audio for communication.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在扩展现实中操纵虚拟形象以增强交流
化身是扩展现实(XR)中常用的虚拟表示形式,用于支持远程协作者之间的交互和通信。可穿戴显示器的最新进展提供了眼睛和面部追踪等功能,使虚拟人物能够在XR中表达非语言线索。本文通过模拟桌面用户和虚拟现实(VR)用户之间的非对称XR远程协作中的面部跟踪,研究了虚拟形象可视化对社交存在和用户偏好的影响。我们的研究是在两对参与者之间进行的,一名参与者使用支持面部跟踪的笔记本电脑,另一名参与者沉浸在VR中,体验不同的可视化条件。他们一起完成了一项岛上生存任务。我们发现,与没有面部表情的2D虚拟形象相比,用户更喜欢在场景中放置有面部表情的3D虚拟形象。参与者认为合作者的虚拟形象的出现改善了整体的交流,但社交存在在不同条件下并没有显著差异,因为他们主要依靠音频进行交流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Creating immersive experiences based on intangible cultural heritage Manipulating Avatars for Enhanced Communication in Extended Reality Interfacing Cyber and Physical Worlds: Introduction to IEEE 2888 Standards Augmented Reality Assisted Orbital Floor Reconstruction Building a Motion-Aware, Networked Do-It-Yourself Holographic Display
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1