From Worklife Competencies to Educational Virtual Reality Implementations

Raine Kauppinen, Merja Drake, Jani Lindblad, Jere Ranta
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引用次数: 2

Abstract

In this paper, we discuss how to implement educational virtual reality (VR) applications based on worklife competencies. VR is a technology increasingly used in education, and VR applications can be used, for example, in workplace learning and vocational education as well as in learning evaluation. We present a development workflow based on the good practices found and applied in multiple development cases. First, we describe the cases and use examples to illustrate competencies and their implementation in educational VR applications, with our observations of relevant good practices. Then, we construct a generalized workflow for developing similar competence-based educational VR applications. Finally, we evaluate the applicability of the workflow and compare it with the typical existing workflows used in software development.
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从工作生活能力到教育虚拟现实实现
在本文中,我们讨论了如何实现基于工作生活能力的教育虚拟现实(VR)应用。VR是一项越来越多地应用于教育的技术,VR应用可以应用于工作场所学习和职业教育,也可以应用于学习评估。我们提出了一个基于在多个开发案例中发现和应用的良好实践的开发工作流。首先,我们描述了案例并使用实例来说明能力及其在教育VR应用中的实施,以及我们对相关良好实践的观察。然后,我们构建了一个通用的工作流,用于开发类似的基于能力的教育VR应用。最后,我们评估了工作流的适用性,并将其与软件开发中使用的典型工作流进行了比较。
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