SOBIT-Begin, a programming course system for beginners

M. Koide, Yongwoon Choi
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Abstract

The purpose of this study is developing a programming course system for a beginners’ class to improve potential abilities of their programming skills and to reduce hesitation that programming is complicated. In Japan, the demand for programming education for beginners will gradually increase since programming was officially added to a mandatory course in primary and secondary schools. We have developed a programming course system for beginners with a robot and Scratch, named SOBIT-Begin. The system consists of customized Scratch on a PC of a user, a ready-made robot, a router and a microcomputer, Raspberry Pi, to communicate between the user PC and the robot. This system employs a visual-based language, Scratch, to reduce potential hesitation. In addition, by setting the degrees of difficulty of a task for the users with a game style, the system is designed so that it can be widely applied to not only schools but also ordinary companies. In this paper, we will describe the configuration of SOBIT-Begin and the new game which is for upper level by reflecting the result of the course we held in the spring semester 2019.
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SOBIT-Begin,一个面向初学者的编程课程系统
本研究的目的是为初级班开发一套程式设计课程系统,以提高初级班学生的程式设计潜能,并减少他们对程式设计复杂的疑虑。在日本,由于编程被正式列入中小学的必修课,初学者对编程教育的需求将逐渐增加。我们用机器人和Scratch为初学者开发了一个编程课程系统,命名为SOBIT-Begin。该系统由用户PC上定制的Scratch、现成的机器人、路由器和用于用户PC和机器人之间通信的微型计算机树莓派(Raspberry Pi)组成。该系统采用一种基于视觉的语言Scratch来减少潜在的犹豫。此外,通过游戏风格为用户设定任务的难度,使系统不仅可以广泛应用于学校,也可以广泛应用于普通公司。在本文中,我们将通过反映我们在2019年春季学期举办的课程的结果,描述SOBIT-Begin的配置和高级的新游戏。
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