Fixed-Wing Aircraft Interactive Flight Simulation and Training System Based on XNA

Wang Wei, L. Dongsheng, Liu Chun
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引用次数: 7

Abstract

In order to reduce the cost of flight test and enhance the skills of manipulator, a kind of new solution of unmanned aerial vehicle real-time flight simulation and training system based on XNA framework was put forward. the function module and the structure of system were brought forward, and key technologies such as dynamics and motion model, control interface, human-computer interaction function and visual display were discussed and implemented as well as relevant algorithms. In the dynamic model, the standard four element method was used to describe the attitude angle and the differential equations were solved by the fourth-order runge-kutta method, In the visual module, the principle of infinite terrain generate 3D terrain surface and particle system generated some effects such as rain, snow, fog and explosion et al., In the control module, the human-computer interaction function was achieved by Instructor class of the XNA framework interface. Finally, the system development was realized based on Visual Studio environment and C# language, flight training was simulated in this system by manipulating the handle and controlling the interface, and the feasibility and validity were verified.
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基于XNA的固定翼飞机交互式飞行仿真与训练系统
为了降低飞行试验成本,提高操作者的操作技能,提出了一种基于XNA框架的无人机实时飞行仿真与训练系统的新方案。提出了系统的功能模块和结构,对系统的动力学与运动模型、控制界面、人机交互功能和视觉显示等关键技术进行了讨论和实现,并给出了相应的算法。动态模型采用标准四元法描述姿态角,微分方程采用四阶龙格-库塔法求解;视觉模块采用无限地形原理生成三维地形面,粒子系统生成雨、雪、雾、爆炸等效果;控制模块采用XNA框架接口的Instructor类实现人机交互功能。最后,基于Visual Studio环境和c#语言实现了系统的开发,并通过操纵手柄和控制界面对系统进行了模拟飞行训练,验证了系统的可行性和有效性。
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