Combining Pairwise Feature Matches from Device Trajectories for Biometric Authentication in Virtual Reality Environments

A. Ajit, N. Banerjee, Sean Banerjee
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引用次数: 28

Abstract

In this paper we provide an approach to perform seamless continual biometric authentication of users in virtual reality (VR) environments by combining position and orientation features from the headset, right hand controller, and left hand controller of a VR system. The rapid growth of VR in mission critical applications in military training, flight simulation, therapy, manufacturing, and education necessitates authentication of users based on their actions within the VR space as opposed to traditional PIN and password based approaches. To mimic goal-oriented interactions as they may occur in VR environments, we capture a VR dataset of trajectories from 33 users throwing a ball at a virtual target with 10 samples per user captured on a training day, and 10 samples on a test day. Due to the sparseness in the number of training samples per user, typical of realistic interactions, we perform authentication by using pairwise relationships between trajectories. Our approach uses a perceptron classifier to learn weights on the matches between position and orientation features on two trajectories from the headset and the hand controllers, such that a low classifier score is obtained for trajectories belonging to the same user, and a high score is obtained otherwise. We also perform extensive evaluation on the choice of position and orientation features, combination of devices, and choice of match metrics and trajectory alignment method on the accuracy, and demonstrate a maximum accuracy of 93.03% for matching 10 test actions per user by using orientation from the right hand controller and headset.
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虚拟现实环境中基于设备轨迹特征配对的生物特征认证
在本文中,我们提供了一种在虚拟现实(VR)环境中对用户进行无缝连续生物识别认证的方法,该方法结合了VR系统的耳机,右手控制器和左手控制器的位置和方向特征。VR在军事训练、飞行模拟、治疗、制造和教育等关键任务应用中的快速增长,需要根据用户在VR空间中的行为对用户进行身份验证,而不是传统的基于PIN和密码的方法。为了模拟在VR环境中可能发生的面向目标的交互,我们捕获了33个用户向虚拟目标投掷球的轨迹的VR数据集,每个用户在训练日捕获10个样本,在测试日捕获10个样本。由于每个用户的训练样本数量的稀疏性,典型的现实交互,我们通过使用轨迹之间的成对关系来执行身份验证。我们的方法使用感知器分类器来学习来自头戴式耳机和手动控制器的两个轨迹上的位置和方向特征之间匹配的权重,这样对于属于同一用户的轨迹,分类器得分较低,而对于属于其他用户的轨迹,分类器得分较高。我们还对位置和方向特征的选择、设备的组合、匹配度量和轨迹对齐方法的选择进行了广泛的评估,并通过使用右手控制器和耳机的方向,证明了每个用户匹配10个测试动作的最大精度为93.03%。
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