Objective and Subjective Assessment of Binocular Disparity for Projection-Based Light Field Displays

P. A. Kara, R. R. Tamboli, A. Cserkaszky, A. Barsi, Anikó Simon, Agnes Kusz, L. Bokor, M. Martini
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引用次数: 12

Abstract

Light field displays offer glasses-free 3D visualization, as observers do not need any viewing device to see the content in 3D. The angular resolution of such displays not only determines the achievable smoothness of the parallax effect, but also shapes the valid viewing area of light field visualization; higher angular resolutions support greater viewing distances. Therefore, the binocular disparity of a light field display with a given angular resolution lessens, fades away as the viewing distance increases, and the once true 3D visualization slowly becomes perceptually equivalent to a common 2D projection. However, as the current use case scenarios of light field technology define relatively close observations, this topic is rather under-investigated. In this paper, we address the binocular disparity of projection-based light field displays. The results of objective and subjective studies are presented, in which multiple viewing distances were used to evaluate binocular disparity. Beyond the separate models, the paper analyzes the correlations between them and discusses potential applications for future use cases.
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基于投影的光场显示双目视差的客观与主观评价
光场显示提供无需眼镜的3D可视化,因为观察者不需要任何观看设备就能看到3D内容。这种显示器的角度分辨率不仅决定了视差效果的可实现平滑度,而且决定了光场可视化的有效观看区域;更高的角度分辨率支持更大的观看距离。因此,具有给定角分辨率的光场显示器的双眼视差会随着观看距离的增加而减小,并且随着观看距离的增加而逐渐消失,并且曾经真正的3D可视化慢慢地在感知上等同于普通的2D投影。然而,由于当前光场技术的用例场景定义了相对近距离的观测,因此该主题的研究相当不足。本文研究了基于投影的光场显示的双目视差问题。本文介绍了用多视距评价双眼视差的客观和主观研究结果。除了单独的模型之外,本文还分析了它们之间的相关性,并讨论了未来用例的潜在应用程序。
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